throttlekitty’s tiles

throttlekitty’s tiles

Expand Your Project Zomboid World with Custom Tiles

Are you looking to breathe new life into your Project Zomboid map creations or enhance custom maps you’ve downloaded? Look no further than throttlekitty’s tiles, a dedicated mod designed to provide map makers with a versatile toolkit of new world tile sprites. This collection focuses on expanding the visual possibilities within the game, offering unique assets to build more detailed and immersive environments.

A Resource for Map Creators

The core purpose of throttlekitty’s tiles is to serve as a foundational resource for anyone interested in designing custom maps for Project Zomboid. Whether you’re a seasoned map developer or just starting out, these sprites offer a fresh palette to work with. While the mod primarily introduces new visual elements, some sprites may include additional functionality powered by accompanying Lua scripts, adding a layer of interactivity to your custom locations. Importantly, the creator has stated that these tiles are not intended for crafting recipes, keeping the focus squarely on map design and world-building.

Key Features for Modders and Players:

  • A diverse collection of unique world tile sprites for custom map creation.
  • Optional Lua integration for enhanced sprite functionality.
  • Compatibility with Project Zomboid build 41.xx IWBUMS.
  • Essential for players using custom maps that specifically require this mod.
  • Assets readily available for modders to integrate into their own projects.

Integration and Usage

For players, the necessity of this mod arises only when a custom map explicitly lists it as a requirement. For modders, the process involves integrating the provided tilesheets into your Project Zomboid game files, specifically within the Tiles2x folder. Additionally, a modified version of BuildingFurniture.txt is included, which contains fixes and additions for the building editor. This file should be placed in your user profile’s TileZed folder, though backing up the original file first is recommended. Modders will also need to include a specific line in their mod.info file to ensure proper integration.

The creator emphasizes that this is an evolving project. While efforts are made to avoid breaking existing maps with updates, changes to tile positions might occur. In such instances, users are directed to consult the TileZed Lua scripts for guidance on swapping tile instances. The mod is offered freely for use and modification, with the sole request being proper attribution.

Leave a Reply