Supply to Closest

Supply to Closest

Streamline Your Duplicant Deliveries with Supply to Closest

Tired of watching your hard-working Duplicants trek across your base multiple times just to deliver a single item? The default behavior in Oxygen Not Included can often lead to inefficient pathing, with Duplicants prioritizing the nearest available storage at the moment of task assignment, rather than the most logical destination. This can result in significant time wasted on unnecessary travel, impacting your colony’s overall productivity. Fortunately, the “Supply to Closest” mod offers a smart solution to this common logistical headache.

Solving the Inefficient Pathing Problem

The core issue addressed by “Supply to Closest” lies in how Duplicants handle delivery and storage tasks. When a Duplicant is tasked with bringing an item to a storage container, they initially select the closest one to their current location. However, this doesn’t account for other storage facilities that might share the same settings and priorities, and are actually closer to the *item’s destination*. This “first come, first served” approach to storage selection can send your Duplicants on wild goose chases across your meticulously planned bases, costing valuable cycles.

How Supply to Closest Improves Efficiency

This clever mod introduces a crucial refinement to Duplicant AI. Instead of sticking rigidly to their initial storage selection, Duplicants modified by this mod will re-evaluate the optimal storage destination once they reach the item needing delivery. This means they will dynamically seek out the truly closest storage container that meets the requirements of the task.

Key benefits of using the “Supply to Closest” mod include:

  • Reduced travel time for Duplicants on delivery and supply errands.
  • Increased overall colony productivity due to more efficient Duplicant use.
  • Elimination of unnecessary back-and-forth travel across the map.
  • Improved logic for storage task assignments.

Scope of the Mod

The “Supply to Closest” mod influences a broad range of logistical tasks. It directly impacts all types of delivery, supply, and store errands. This also extends to tasks that have an underlying storage component, such as building and repair directives. It’s important to note that the “Relocate To” errand is not affected by this mod, maintaining its distinct functionality. By implementing this small but significant change, you can ensure your Duplicants are spending less time walking and more time contributing to the growth and success of your Oxygen Not Included colony.

Leave a Reply