
Submersible Everything
Build Your Dream Underwater Colony with Submersible Everything
Imagine a Oxygen Not Included colony nestled deep beneath the waves, a true testament to your ingenuity. The “Submersible Everything” mod makes this dream a reality, revolutionizing how you approach base building by allowing your machinery to function even when submerged in liquid. Gone are the days of vital equipment shutting down due to the slightest flood; with this mod, your underwater constructions can operate flawlessly.
Embrace the Aquatic Frontier
This mod is a game-changer for anyone seeking a fresh challenge or aiming to construct a fully aquatic base. Whether you’re planning to build directly on the ocean floor or experimenting with innovative layouts, “Submersible Everything” removes a significant barrier, encouraging a complete rethink of your colony’s organization. It’s particularly synergistic with mods that expand the underwater environment, offering a more immersive and complete aquatic experience.
Key Features for Aquatic Architects
The core of “Submersible Everything” lies in its simple yet powerful change:
- Standard buildings are now resistant to flooding and can operate while submerged.
- This functionality is applied automatically to both base game and DLC buildings.
- Most buildings from other mods are also supported, ensuring broad compatibility.
- The mod works seamlessly with both new and existing colonies.
- It’s designed to be lightweight, utilizing a prefab-level patch without constant map scanning.
What It Changes, and What It Doesn’t
“Submersible Everything” specifically targets and removes the “Flooded” restriction on buildings. This means your machinery will keep humming regardless of its liquid surroundings. However, it’s crucial to understand that this mod only addresses the flooding issue. All other gameplay mechanics remain in full effect. Your buildings will still require power, automation, valid inputs and outputs, resources, Duplicant access, and appropriate temperatures. For instance, a gas pump underwater still needs to access a gas cell, and submersible farm tiles won’t magically make all plants aquatic. The mod also does not make Duplicants amphibious, remove breathing needs, or alter the environmental tolerances of critters and plants.
A New Kind of Challenge
While “Submersible Everything” removes a major hurdle, building a thriving underwater colony is still a complex endeavor. You’ll need to meticulously plan for Duplicant breathing, underwater transportation, efficient heat transfer, gas management, food production, and power generation in a liquid-rich environment. This mod shifts the focus from *preventing* floods to *mastering* life within them, offering a unique and rewarding Oxygen Not Included experience.