
Piped output
Piped Output: Smarter Resource Management for Oxygen Not Included
Are you tired of juggling multiple buildings just to manage your gas and liquid outputs? The Piped Output mod for Oxygen Not Included introduces a revolutionary new approach, streamlining your base management and offering unparalleled flexibility. This mod enhances existing buildings with a clever new output system that intelligently adapts to your infrastructure, making your duplicant’s lives (and your own) significantly easier.
Intelligent Output Behavior
The core of the Piped Output mod lies in its adaptive output technology. When a building has a connected pipe, resources will flow into it as expected. However, if no pipe is available, the building will instead vent its output directly into the surrounding environment. For gases, this means they’ll be released into the room, even if the room’s pressure is high. For liquids, expect a gentle drip onto the floor. This duality allows you to construct your base with the option of future piping in mind, without sacrificing immediate functionality.
Seamless Integration and Visual Cues
This mod goes beyond simple functionality with several quality-of-life improvements:
- Dynamic Venting: Buildings will prioritize pipe output but seamlessly vent to the room when no pipe is present.
- Pipe Merging: The new outputs can merge contents from pipes, similar to the functionality of bridges.
- Blocked Pipe Indicators: Buildings will cease operation if they store approximately 5 seconds worth of gas or liquid, providing a clear visual cue for blocked pipes.
- Color-Coded Outputs: A significant visual aid, outputs are now colored according to the element they will release. This is especially beneficial for complex buildings with multiple outputs, such as the electrolyzer, allowing for quick identification of what’s being produced.
Compatibility and Application
The Piped Output mod is designed for maximum compatibility with other Oxygen Not Included modifications, ensuring a smooth integration into your existing modded game experience. It is safe to add to or remove from existing save files, although planning your initial placement is recommended to avoid potential conflicts with pre-existing pipe layouts.
This intelligent output system is applied to a wide range of essential buildings, including:
- Oxygen diffuser
- Algae terrarium
- Electrolyzer
- Rust deoxidizer
- Gas range
- Coal generator
- Wood generator
- Natural gas generator
- Petroleum generator
- Fertilizer synthesizer
- Ethanol distillery
- Oil refinery
- Polymer press
- Oil well
While the mod generally offers a unified behavior, a few specific buildings have minor exceptions, such as algae terrariums requiring manual emptying if not piped, and electrolyzers potentially over-pressurizing from room pressure even when connected to pipes. Embrace the smarter, more flexible base design that the Piped Output mod brings to Oxygen Not Included.
