Nuclear Processing [Currently Broken]

Nuclear Processing [Currently Broken]

Mastering Nuclear Processing in Oxygen Not Included

Embark on a new era of industrial complexity and resource management with the Nuclear Processing mod for Oxygen Not Included. This modification introduces a suite of intricate new buildings and mechanics designed to let you explore the fascinating, and potentially hazardous, world of nuclear materials. While currently undergoing a significant rework to align with recent game updates, the mod promises a deeper dive into specialized processing and energy generation.

Introducing New Nuclear Technologies

The Nuclear Processing mod adds several key structures that fundamentally alter how you interact with radioactive elements:

  • Voloxidation Calcinator: A powerful tool for processing, but one that emits low-level radiation. Careful management and appropriate protective gear, like Lead Suits, are essential when operating this potentially hazardous, yet rewarding, piece of machinery. It features logic inputs and outputs for seamless integration into your automation systems.
  • Zippe-type Centrifuge: This advanced centrifuge offers a more refined output than its standard counterpart. Instead of generic waste, it produces solid Radium, a new material with potential for future applications within the mod.
  • Radfuel Press: This dedicated building crafts Radfuel Pellets, a crucial component for advanced energy and radiation-based technologies. It serves as a versatile fuel source, adaptable to various radioactive inputs.
  • Rad Projector: Harness directed radiation with this unique building. It projects a localized field of radiation, consuming Radfuel Pellets and generating a steady stream of liquid nuclear waste that must be managed. Notably, it operates without a power draw and produces no heat, offering a distinct advantage in specialized setups.
  • ABWR Reactor: A novel approach to nuclear power generation. This reactor doesn’t directly emit radiation but contaminates its output steam and nuclear waste. Its core functions require adjacent insulating tiles, mirroring certain in-game mechanics, and it transfers no heat directly, making for a complex but potentially efficient energy solution.

Enhanced Material Handling

Beyond the core processing buildings, the mod also enhances the management of key materials. Yellowcake now boasts its own distinct texture and storage classification, providing clearer visual identification. Similarly, Radium receives unique world mass and object textures, fitting neatly into the Consumable Ore tab.

While the mod is currently in a transitional phase, the developer is actively working on a comprehensive overhaul. Keep an eye out for future updates that will unlock the full potential of these new nuclear technologies and bring even more depth to your Oxygen Not Included colonies.

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