
Mechanics Station
Revive Your Colony’s Efficiency with the Mechanics Station Mod
Remember a time when advanced engineering could give your colony’s buildings a significant performance boost? While that concept was once explored, it was eventually set aside. Now, this powerful functionality is back in your hands with the Mechanics Station mod for Oxygen Not Included! If you’re looking to supercharge your production lines and ensure your Duplicants are operating at peak efficiency, this mod is an absolute game-changer.
Unlock Enhanced Building Performance
The Mechanics Station introduces a new layer of strategic depth to your base management. By researching the “Refined Renovations” technology, you can construct this vital station. It requires a modest amount of Metal Ore and benefits from being housed in a dedicated “Machine Shop” room for optimal Duplicant morale and focus.
Key Features to Boost Your Productivity:
- Specialized Training Required: Only Duplicants with the “Improved Tinkering” trait can operate the station effectively.
- Custom Part Production: The station crafts “Custom Parts,” essential for enhancing building efficiency.
- Significant Work Speed Increases: Prepare for a 50% boost to autonomously operating buildings like Electrolyzers and Polymer Presses, and an impressive 100% increase for Duplicant-operated structures such as the Rock Crusher and Metal Refinery.
- Lingering Effects: The enhancements last for two cycles, with duration extended by your Duplicants’ Machinery attribute levels. Crucially, the effect doesn’t expire if a building is temporarily idle.
- Flexible Deployment: Duplicants can apply these enhancements to buildings anywhere in your colony, not just within the immediate vicinity of the station, after you’ve enabled the “Allow Tinker” option on the target building.
Streamline Your Operations
Beyond its core functionality, the Mechanics Station mod offers configuration options accessible through the main menu. You can fine-tune the work speed boosts for both autonomous and Duplicant-operated buildings, as well as adjust the effect duration to perfectly suit your colony’s unique needs and challenges. This level of control ensures you can integrate the mod seamlessly without disrupting the delicate balance of your established systems.
The mod is designed with compatibility in mind, aiming to work alongside other building mods. By empowering your Duplicants with the ability to improve their tools and machines, the Mechanics Station mod breathes new life into established production chains and opens up exciting possibilities for advanced colony designs in Oxygen Not Included.




