
MaterialColor
MaterialColor: Visually Identify Your Duplicant’s Structures in Oxygen Not Included
Tired of clicking on every single building to remember what it’s constructed from? Wish there was a quicker, more intuitive way to understand your base’s material composition at a glance? The MaterialColor mod for Oxygen Not Included offers a simple yet incredibly useful solution.
Color-Coding for Clarity
The MaterialColor mod introduces a subtle but powerful visual enhancement to your Oxygen Not Included experience. By tinting structures according to the primary material they are built with, this mod provides an instant understanding of your base’s layout and construction choices. No more guesswork or constant inspection panels – the visual cues are right there on your screen.
Imagine hovering over a section of your base and immediately recognizing which pipes are made of steel, which walls are insulated, and which conduits are prioritizing durability. This visual information is invaluable for managing your duplicants’ work, planning expansions, and troubleshooting any potential material-related issues. It streamlines your decision-making process, allowing you to focus on the bigger picture of colony survival.
Key Features of MaterialColor
- Intuitive Visual Identification: Buildings are tinted based on their primary construction material.
- Instant Material Awareness: Quickly understand the composition of your base without needing to check individual building details.
- Streamlined Base Management: Facilitates easier planning, construction, and maintenance.
- Toggleable Overlay: Easily enable or disable the color-coding through a dedicated icon.
Seamless Integration and Control
One of the best aspects of the MaterialColor mod is its seamless integration into the Oxygen Not Included interface. You don’t need to learn complex new controls or navigate through convoluted menus. The mod adds a simple overlay icon, typically found in the top-right corner of your screen. A single click is all it takes to activate or deactivate the material-based coloring, giving you full control over when and how you want to utilize this helpful feature.
Whether you’re deep into a complex industrial setup or just starting out with your first few structures, MaterialColor can significantly enhance your gameplay by making material information readily accessible. It’s a mod that proves small changes can have a big impact on the overall efficiency and enjoyment of your Oxygen Not Included colonies.


