Flying Duplicants

Flying Duplicants

Soar to New Heights in Oxygen Not Included with Flying Duplicants

Tired of your duplicants meticulously navigating the intricate pathways of your asteroid base? Imagine a colony where your industrious workers effortlessly glide over chasms, bypass cumbersome ladders, and move with unprecedented freedom. The “Flying Duplicants” mod for Oxygen Not Included transforms your base management experience by granting your entire duplicant workforce permanent, unhindered flight.

Effortless Navigation, Unfettered Mobility

This innovative mod imbues every duplicant with the innate ability to fly, akin to perpetually wearing a jet suit. The most remarkable aspect? This aerial prowess comes without the typical constraints. Say goodbye to the constant worry of fuel management and the environmental impact of CO2 emissions. Your duplicants will hover and glide through open spaces, treating gaps and pits as mere suggestions rather than obstacles. This fundamental change to movement opens up entirely new possibilities for base design and logistical efficiency.

Key Features of Flying Duplicants:

  • Permanent flight for all duplicants, enabling jetpack-like hover navigation.
  • No fuel consumption or carbon dioxide output associated with flight.
  • An in-game toggle within the mods options menu to easily enable or disable the feature.
  • Configurable options to adjust the flying speed of your duplicants.

Seamless Integration and Customization

The Flying Duplicants mod is designed for smooth integration with your existing Oxygen Not Included experience, supporting both the base game and all available DLCs. For added convenience, you can effortlessly switch the flight functionality on or off directly within the game’s mods options menu. Furthermore, you have the flexibility to fine-tune the speed at which your duplicants traverse the skies, allowing you to tailor their movement to your strategic preferences.

Considerations for Optimal Performance

While the benefits of universal flight are immense, it’s important to be aware of potential performance implications, especially on very large maps with a high number of duplicants. Enabling flight fundamentally alters how pathfinding and reachability calculations are processed, as they now extend through open air. If you notice any performance degradation or lag, the mod provides an easy option to disable the feature, ensuring your colony continues to run smoothly. Please note that a game restart is required after toggling the flight option on or off to ensure the changes take full effect.

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