Eat Nearby

Eat Nearby

Streamline Duplicant Mealtimes with Eat Nearby

Managing your duplicants’ time and energy is crucial for a thriving base in Oxygen Not Included. One of the common inefficiencies arises from their lengthy journeys just to grab a bite to eat. This mod, “Eat Nearby,” directly addresses this by intelligently adjusting duplicant behavior to minimize unnecessary travel time during mealtimes.

Optimized Eating Habits

The core functionality of Eat Nearby is elegantly simple yet profoundly impactful. When a duplicant’s intended path to a mess hall or dining area exceeds a configurable threshold, they will now opt to eat at their current location instead. This prevents those frustrating moments where you observe your duplicants embarking on what feels like an epic trek simply to consume their rations, leaving other vital tasks unattended.

Furthermore, this mod extends its benefits to more advanced duplicants. If your duplicants are equipped with power banks, they will also opt to install these crucial components closer to their current position rather than undertaking a significant journey to a designated installation point. This ensures that power infrastructure is deployed more efficiently throughout your base.

Key Features and Customization

Eat Nearby offers a flexible and customizable experience to suit your colony’s unique needs. Key features include:

  • Intelligent mealtime adjustments to reduce travel distance.
  • Optimized power bank installation for advanced duplicants.
  • Configurable global distance threshold.
  • Individual duplicant overrides for tailored behavior.
  • Path-based distance calculation, not straight-line.
  • Compatibility with base game and DLC content.

Fine-Tuning Your Colony’s Efficiency

The mod’s configuration is straightforward. A global maximum distance is set by default, ensuring that duplicants only deviate from their usual mealtime routine when the journey becomes significantly long. This value can be easily adjusted within the `config.json` file for a system-wide change. For more granular control, you can set individual overrides for each duplicant via their dedicated Config tab. Setting an individual value to 0 will revert that duplicant to the global setting. It’s important to note that the distance is calculated based on the actual navigation path your duplicants take, not a simple straight-line measurement, providing a more realistic impact on their behavior.

Rest assured, the standard “Ate Without Table” consequence remains unchanged, ensuring that the core mechanics of hunger and dining etiquette are preserved. Eat Nearby is designed to integrate seamlessly with your existing Oxygen Not Included experience, including compatibility with Public Dining Tables, and requires no other additional mods to function.

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