
Easy Achievements
Streamline Your Oxygen Not Included Achievements
Are you a seasoned Oxygen Not Included player who finds the grind for certain achievements tedious, especially when starting new colonies? The “Easy Achievements” mod is designed precisely for you. This modification focuses on reducing the repetitive or overly demanding requirements for several in-game achievements, allowing you to enjoy the core gameplay without getting bogged down by the same challenges across multiple playthroughs.
What “Easy Achievements” Offers
This mod is not about instantly unlocking achievements. Your colony will still need to function, your duplicants will still need to work, and you’ll still encounter the characteristic challenges of managing your base. Instead, “Easy Achievements” makes specific goals more attainable by adjusting their requirements. It aims to provide a less frustrating experience, particularly for those who have already proven their mastery of the game multiple times.
Key Modifications Included
The mod targets several achievements that can be particularly time-consuming or require intricate setup:
* **Food Achievements:** Significant reductions in the required amounts for “Carnivore” (meat-based food) and “Locavore” (all food from within the colony).
* **Sustainability Goals:** A drastic decrease in the clean energy requirement for “Super Sustainable.”
* **Duplicant Progression:** A shorter timeframe needed to meet the “Job Suitability” requirements.
* **Colony Comfort:** Reduced requirements for the “Home Sweet Home” achievement regarding cycles, morale, and duplicant count, while still necessitating the construction of a monument.
Safety and Compatibility
“Easy Achievements” is built with safety and compatibility in mind. It’s designed to work with the current version of Oxygen Not Included and all its downloadable content. A significant advantage of this mod is that it’s safe to add and remove at any time. It only alters how achievement requirements are checked and does not embed custom data into your save files. This means you can enable the mod, achieve your goals, and then disable it without any negative repercussions for your existing colonies. If you’re looking to revisit achievements or speed up your process without compromising the fundamental gameplay loops of Oxygen Not Included, this mod offers a welcome solution.
