Diseases Restored

Diseases Restored

Diseases Restored: Reinvigorating Your Oxygen Not Included Colony’s Health System

Are your duplicants suffering from a lack of challenge? Does the constant threat of illness feel more like a minor inconvenience than a true danger to your meticulously crafted asteroid base? The Diseases Restored mod for Oxygen Not Included aims to bring back the gravitas of disease management, making sanitation and careful germ control a crucial element of survival.

A Germier Existence

This mod fundamentally overhauls the existing disease mechanics, making them more impactful and requiring a more strategic approach. No longer can you afford to be careless with contaminated water sources or ignore the subtle spread of germs.

Key Features of Diseases Restored:

* **Enhanced Disease Impact:** Diseases are now more likely to cause stress in your duplicants, adding another layer of management to your colony’s well-being.
* **Germ Integration System:** The severity of illness is now directly tied to the level of germ exposure. A few stray germs might be negligible, but thousands can quickly overwhelm a duplicant.
* **New and Revitalized Symptoms:** Several diseases now feature distinct symptoms that require specific treatments, adding complexity to the healing process.

Revamped Ailments and Hazards

Beyond traditional diseases, this mod also rebalances environmental hazards.

Food Poisoning’s Return

Food Poisoning is no longer a trivial matter. It introduces a new “Vomiting” symptom that incapacitates duplicants, drains their stamina, and causes significant calorie loss. While Curative Tablets still offer aid, they now boost recovery speed rather than providing an instant cure.

Slimelung’s Lethal Threat

Slimelung is once again a deadly foe. It now has a “Lethal” symptom that will spell doom for afflicted duplicants after a set duration if not treated effectively with Medical Packs. Additionally, its “Coughing” symptom actively spreads the disease, making containment paramount.

Environmental Dangers Amplified

Be wary of extreme temperatures! “Scalding” now inflicts damage that scales with heat, making even brief exposure to lava incredibly dangerous. Conversely, “Frostbite” mirrors this with damage scaling from extreme cold, turning frigid environments into equally perilous zones.

Strategic Germ Warfare

The mod also addresses germ spread in various aspects of your colony. Farming with germy water will now result in contaminated crops, and even washing hands with tainted water can reintroduce germs to your duplicants. Furthermore, Zombie Spores are now more persistent, capable of spreading through solid materials.

To combat these revitalized threats, the UV Cleaner offers a new, power-consuming method of water purification, though proximity to the active cleaner can lead to a temporary “Sunburn” ailment.

Leave a Reply