Deselect New Materials

Deselect New Materials

Master Your Storage: Introducing the Deselect New Materials Mod for Oxygen Not Included

As your asteroid colony grows and diversifies, managing the sheer volume of resources can become a significant challenge in Oxygen Not Included. New materials are constantly being discovered, and by default, your storage buildings will eagerly accept them. However, sometimes you need more granular control. This is where the “Deselect New Materials” mod comes into play, offering a powerful way to refine your storage automation and keep your base tidy.

Take Control of Your Inventory

The core functionality of this mod addresses a common pain point: automatically accepting every new material that appears. Previously, if a storage building was set to accept all items within a broad category (like “Gases” or “Liquids”), it would continue to do so even after new, perhaps undesirable, materials within that category were introduced. The Deselect New Materials mod introduces a crucial layer of control, allowing you to dictate whether newly discovered materials within already accepted categories are automatically added to a building’s inventory or rejected.

Enhanced Functionality Across Multiple Buildings

This mod isn’t limited to just general storage. Its intelligent filtering capabilities extend to several critical automated systems within your Oxygen Not Included base:

  • Bottle Emptier: Manage which liquids and gases are automatically processed.
  • Canister Emptier: Ensure only the desired liquids and gases are handled.
  • Critter Drop-Off: Gain precise control over the types of critters your automated systems interact with.
  • Conveyor Loader: Fine-tune what items are accepted onto your conveyor systems.

Customizable Food Storage Options

A particularly useful feature for any duplicant colony is the enhanced control over food storage. The mod introduces an “Ignore Food Storage” option, offering flexibility for your refrigerators and ration boxes:

  • Disabled (Default): By default, new food types discovered will be automatically rejected by Ration Boxes and Refrigerators, even if they were previously configured to accept all known food items. This gives you a chance to manually approve new consumables.
  • Enabled: If you prefer a more automated approach to food management, enabling this option allows Ration Boxes and Refrigerators to default to accepting newly discovered food types, provided they were already set to accept all food items within their category.

By giving you this level of granular control, the Deselect New Materials mod helps prevent clutter, optimize your automated processes, and ultimately contributes to a more efficiently managed and thriving asteroid base.

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