![[Deprecated] Per-planetoid Materials](https://mods4.com/wp-content/uploads/2026/08/mod-55633-92ca444cf3-128x128.png)
[Deprecated] Per-planetoid Materials
Streamlining Your Asteroid Construction: A Look at Per-Planetoid Materials
For dedicated duplicant commanders managing complex asteroid bases, efficient resource allocation is paramount. In the intricate world of Oxygen Not Included, the ability to quickly select and deploy construction materials for your various planetoids can significantly impact your colony’s progress. While the base game has evolved, understanding the utility of mods that enhance this core mechanic offers valuable insight into optimizing your gameplay.
Remembering Your Building Choices
The core concept behind mods like “Per-planetoid Materials” was to address a subtle but persistent challenge: remembering your preferred building materials for each distinct celestial body you inhabit. When constructing a new base or expanding an existing outpost on a different planetoid, players often find themselves repeatedly selecting the same sets of materials for common structures. This mod aimed to alleviate that minor but repetitive task, allowing for a smoother and faster building experience.
How it Enhanced Gameplay
Imagine the scenario: you’ve meticulously chosen insulated tiles and metal refineries for your Volcanic planetoid’s industrial zone. Later, you transition to a lush, temperate world and need to construct similar infrastructure. Without a system to remember your previous selections, you’d have to re-select those materials every time. A mod focused on per-planetoid material memory would address this directly by:
- Storing your last-used building material for each planetoid.
- Automatically applying those saved materials when you begin building on a specific planetoid.
- Reducing the need for repetitive menu navigation.
- Allowing for quicker construction and expansion across your asteroid cluster.
While the developers of Oxygen Not Included have since integrated similar quality-of-life improvements into the base game, recognizing the design philosophy behind such mods highlights how community creations can inspire and shape the evolution of the game. These enhancements, whether originally from mods or now part of the core experience, are all about empowering players to focus on the grander challenges of survival and expansion, rather than getting bogged down in micromanagement.
![[Deprecated] Per-planetoid Materials — screenshot 1](https://mods4.com/wp-content/uploads/2026/08/mod-55633-92ca444cf3-1.png)