![[Deprecated] Claustrophobia](https://mods4.com/wp-content/uploads/2026/08/mod-53842-7a50f1eb71-128x128.png)
[Deprecated] Claustrophobia
Managing Duplicant Well-being in Oxygen Not Included
Ensuring your Duplicants are happy and productive is a cornerstone of success in Oxygen Not Included. While the base game provides tools to monitor their needs, some situations can lead to Duplicants becoming isolated or unable to reach vital colony infrastructure. This mod aimed to provide an extra layer of awareness for these critical scenarios.
Understanding Duplicant Confinement
This mod introduced a system to detect Duplicants who found themselves in particularly restrictive situations.
Key Features:
- Confined Duplicants: A Duplicant was flagged as “Confined” if their accessible space was reduced to a mere 10% or less of the total accessible colony area. Such a state would trigger a distinct “Suffocation” sound alert and a clear visual warning, drawing your immediate attention to their plight.
- Trapped Duplicants: Beyond just physical space, the mod also identified Duplicants who were “Trapped.” This designation applied if a Duplicant couldn’t reach essential facilities like their assigned bed, a toilet, or a mess table. A different “Alert” sound and a red warning would accompany this status.
- Performance Considerations: To minimize any impact on colony performance, even in larger bases, the mod periodically cycled through Duplicant checks, ensuring that the monitoring process remained efficient.
Customizing Your Alerts
The mod offered options to fine-tune the notification system to better suit your colony management style.
Configuration Options:
- Strict Confined Warning: This setting allowed players to suppress “Confined” alerts if the Duplicant, despite being in a small area, could still access their personal bed, toilet, and mess table. This helped reduce unnecessary notifications for Duplicants who might be in a tight spot but still had their basic needs met.
- Stuck Threshold: Players could adjust how long a Duplicant needed to be in a “Trapped” or “Confined” state before a notification was generated. This adjustable timer, measured in in-game seconds and scaled by game speed, provided flexibility in how quickly you were alerted to potential problems.
This mod provided an additional layer of oversight for Duplicant location and accessibility, helping ensure no Duplicant was left behind or forgotten in the vastness of your expanding colony.
![[Deprecated] Claustrophobia — screenshot 1](https://mods4.com/wp-content/uploads/2026/08/mod-53842-ef8a3b4127.png)
![[Deprecated] Claustrophobia — screenshot 2](https://mods4.com/wp-content/uploads/2026/08/mod-53842-5715e8a2f2.png)