
Delivery Temperature Limit (Supercooled)
Control Your Colony’s Thermals with Delivery Temperature Limit (Supercooled)
Are you tired of your carefully managed biomes being disrupted by Duplicants delivering dangerously hot or cold materials? The Delivery Temperature Limit (Supercooled) mod for Oxygen Not Included offers a robust solution to maintain precise thermal control within your base. This mod empowers you to dictate the acceptable temperature range for any item being delivered to storage or other operational buildings, ensuring your delicate ecosystems remain pristine and your automated systems function optimally.
Keep Your Hot Zones Hot and Cold Zones Frosty
No longer will a misplaced chunk of superheated igneous rock inadvertently melt precious ice reserves or a delivery of freezing dirt ruin your crops. This mod introduces intelligent routing that prevents Duplicants from depositing materials outside your specified thermal parameters. You can create distinct temperature zones for different storage containers, maintaining the integrity of everything from your Sleet Wheat farms to your industrial heating zones.
Key Features for Enhanced Thermal Management
- Thermal Filtering: Set specific minimum and maximum temperature thresholds for materials delivered to various containers, including storage lockers and refrigerators.
- Intelligent Duplicant Routing: Duplicants will bypass containers if the delivered material’s temperature falls outside your defined limits, preventing thermal contamination.
- Optional Construction Limits: Prevent Duplicants from using materials outside your set temperature ranges when constructing new buildings, ideal for protecting sensitive insulated structures or cryogenic chambers.
- Seamless UI Integration: Easily configure temperature limits directly within the standard building settings menu, with intuitive hints and options to quickly disable limits.
Optimized for Performance and Stability
The “Supercooled” edition of this mod has undergone a significant backend overhaul, ensuring it runs with exceptional efficiency, even in the most complex late-game colonies. Performance issues, camera lockups, and UI freezes that plagued earlier versions have been meticulously resolved. This mod now offers robust compatibility with various DLCs and dynamically supports newly introduced buildings, ensuring long-term utility for your colony management needs.

