Controlled Morale

Controlled Morale

Master Duplicant Morale with Controlled Morale

Elevate your colony’s happiness and productivity in Oxygen Not Included with the Controlled Morale mod. This mod introduces a sophisticated system for managing Duplicant well-being, offering a unique way to balance morale boosts with potential trade-offs through the creation and distribution of alcoholic beverages.

Introducing the Alcohol Brewery

At the heart of Controlled Morale lies the Alcohol Brewery, a new powered refining building. This versatile structure allows for the automated crafting of various potent drinks. It accepts dual liquid inputs, seamlessly blending water with ethanol, while solid ingredients like sucrose and crops can be efficiently supplied via the Duplicant delivery system. Managing your Duplicants’ moods has never been so hands-on.

Crafting a Variety of Spirits

The mod offers three distinct beverages, each with its own recipe and crafting time:

  • Beer: Brewed from Sleet Wheat, providing a classic morale boost.
  • Wine: Crafted using Bristle Berries or Ovagro (with the Frosty DLC), offering a refined experience.
  • Spirits: Distilled from Nosh Bean Seeds, for those seeking a stronger effect.

Each recipe requires ethanol, making it a crucial resource to manage within your colony.

The Water Cooler: Dispensing Happiness (and Consequences)

Once brewed, your beverages are served from the new Water Cooler building. This functional station allows you to assign specific drinks, and upon consumption, your Duplicants will experience temporary effects. While these drinks provide a significant Quality of Life improvement, be aware of the potential downsides. The Athletics attribute will be temporarily decreased, impacting Duplicants assigned to physically demanding jobs. Careful management and strategic use of these beverages are key to maintaining peak colony performance.

Getting Started

To begin utilizing the Controlled Morale mod, you’ll first need to research the “Food Repurposing” technology. After that, construct the Alcohol Brewery from the Refining category. Connect your water and ethanol supply lines, or manually deliver the ingredients. Finally, build a Water Cooler and assign your desired beverages to unlock a new layer of Duplicant management.

Remember to adjust Duplicant priorities as needed to account for any temporary reductions in Athletics. The Controlled Morale mod adds a dynamic and engaging element to your Oxygen Not Included experience, allowing for a more nuanced approach to keeping your Duplicants happy and efficient.

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