
Controlled Automation
Enhance Your Oxygen Not Included Automation with Controlled Automation
Take your duplicate’s automation capabilities to the next level with the Controlled Automation mod for Oxygen Not Included. This mod introduces powerful new features that streamline your builds and offer more precise control over your colony’s infrastructure. Say goodbye to unnecessary clutter and hello to more intuitive automation setups.
Precise Storage Management
Tired of storage buildings that only trigger when completely full or empty? Controlled Automation brings the functionality of smart batteries to a wider range of storage solutions. Now, you can configure custom high and low thresholds for buildings like Smart Storage Bins and Refrigerators. This means you can trigger automation based on specific inventory levels, ensuring resources are managed efficiently and waste is minimized. Imagine automatically activating a cooling system only when a refrigerator’s contents reach a certain warm temperature, or pausing production when a storage bin gets too full.
Simplified Signal Logic
One of the most elegant additions is the automation signal inversion feature. Previously, if you needed to invert an automation signal (e.g., turn a “full” signal into an “not full” signal), you’d need to place a dedicated NOT gate, consuming extra space and resources. Controlled Automation eliminates this need by adding a simple “Invert Signal” checkbox directly to many existing automation-enabled buildings, including storage and various sensors. This dramatically simplifies your automation logic, making your builds more compact and cost-effective.
Introducing the Advanced Thermo Sensor
This mod also introduces a versatile new building: the Advanced Thermo Sensor. This sensor goes beyond basic temperature detection by offering range-based triggering. You can set a central temperature and define a specific range above and below it. The sensor will then activate its automation output when the temperature falls within, or outside (when inverted), this defined range. It features user-friendly typed input and nudge buttons, mirroring the usability of vanilla sensors, and is readily available in the Automation build menu.
Key Features at a Glance:
- Configurable high/low thresholds for various storage buildings.
- “Invert Signal” option directly on buildings, eliminating the need for NOT gates.
- New Advanced Thermo Sensor with range-based triggering and delay buffer.
- Seamless integration with base game mechanics and DLCs.
- Enhanced compatibility with popular third-party mods.
Controlled Automation is designed to be a lightweight yet powerful addition, offering significant benefits without compromising performance. Whether you’re a seasoned automation expert or just starting to explore the possibilities, this mod provides the tools to create more sophisticated and efficient systems for your Oxygen Not Included colony.

