
Butcher & Fishing Stations
Master Critter Management in Oxygen Not Included with Butcher & Fishing Stations
Take your duplicant colonies to new heights of efficiency with the Butcher & Fishing Stations mod for Oxygen Not Included. This powerful modification introduces essential new buildings that give you unprecedented control over your critter populations and resource acquisition. Say goodbye to overflowing barns and hello to streamlined resource management!
The Butcher Station: Precision Population Control
The Butcher Station is a game-changer for any duplicant striving for optimized resource loops. This station allows your skilled Rancher duplicants to manage critter populations with remarkable precision. You can set age limits, ensuring that only critters exceeding a certain age are processed. Furthermore, an “Auto-Wrangle Surplus” option automatically culls excess critters when their numbers exceed your specified limit, acting much like a Critter Drop-Off. For those looking to remove specific species, the “Auto-Wrangle Unwanted” feature allows you to designate critters that are not on your preferred list for automatic processing.
Key features of the Butcher Station include:
- Automatic butchering based on age or population surplus.
- Customizable limits for critter populations.
- The ability to automatically process unwanted critter species.
- Generates bonus Meat based on your Rancher’s Husbandry skill level.
The Fishing Station: A New Aquatic Frontier
Dive into a new method of resource gathering with the Fishing Station. This versatile building doesn’t require specific foundation tiles, but it does need a backwall and can function effectively in any room. To operate, the station requires a specific depth of liquid, allowing your duplicants to cast their lines. For those who prefer to relocate aquatic life rather than process it, an “Leave critters alive” option lets you catch them live, perfect for establishing new aquatic habitats.
Enhanced Configuration and Compatibility
The Butcher & Fishing Stations mod offers extensive configuration options through the in-game mods menu. You can fine-tune the amount of bonus Meat generated, adjust the “Max Critters” limit for both this mod and other critter management buildings, and even allow pacifist duplicants to operate these stations. The mod is also designed for compatibility with other mods that introduce new critter species, ensuring a smooth integration into your existing gameplay. This mod also addresses a known vanilla bug where certain stations, including the Shearing Station, did not properly consume power, ensuring your power grid is accurately represented.



