Better Farming Effects and Tweaks

Better Farming Effects and Tweaks

Enhance Your Colony’s Green Thumb with Better Farming Effects and Tweaks

Elevate your Oxygen Not Included experience with the Better Farming Effects and Tweaks mod, designed to significantly enrich the way your duplicants and their insect companions interact with the flora of your asteroid. This comprehensive mod introduces a host of improvements and new possibilities, from expanding decorative options to fine-tuning the performance of crucial crops.

Propagate the Unpropagatable

Ever wished you could add more variety to your base’s aesthetics with non-yielding decorative plants? This mod makes it a reality. Now, your farmers and their insect allies, including Sweetles, Grubgrubs, and Mimikas, can apply their growth-accelerating effects to these previously unpropagatable plants. With each application, there’s a chance to spawn a hidden seed, allowing for an endless supply of decorative greenery. The chance is balanced, being higher for purely ornamental plants and lower for vital resources like Oxyferns, Wheezeworts, and Flue Corals. While Experiment 52B remains unique, Pips and Lumbs can now be tasked with extracting these newly available seeds, or you can opt for a simpler seed-drop-over-time feature.

Dynamic Plant Characteristics for Optimized Output

The mod brings a new level of realism and optimization by making the characteristics of many plants dynamic, directly influenced by their growth rate. This means:

  • Oxyferns will adjust their carbon dioxide conversion rate based on how quickly they grow.
  • Wheezeworts will dynamically alter their cooling power and radiation emission.
  • Gas absorption rates for plants like Dasha Saltvine, Alveo Vera, Megafrond, and Hydrocactus will fluctuate with growth.
  • The Saturn Critter Trap will maintain a consistent gas output per sacrificed critter, regardless of its growth stage.
  • Flue Coral’s oxygen production and the Bonbon Tree’s Nectar output will adapt to their respective growth rates and branch development.
  • Experiment 52B’s food consumption and resin conversion speed will also scale with its growth.

Quality of Life and Bug Fixes

Beyond the core mechanics, Better Farming Effects and Tweaks addresses several quality-of-life issues and fixes. It corrects a bug where the Machinery attribute was incorrectly leveled instead of Agriculture when tending to plants. Your farmers and insects will now intelligently avoid accelerating the growth of wilted, fully grown, or otherwise unproductive plants, preventing wasted effort. Non-growing plants will no longer absorb fertilizers, and insects will find it easier to reach plants suspended from ceilings. Furthermore, the mod disables unnecessary “Food has decayed” notifications for harvested mutant plants and unlocks unused mutations for Arbor Trees and Bonbon Trees, adding new strategic layers to your cultivation efforts.

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