
Pedestrian tunnel infrastructure
Enhance Your Soviet Republic with Pedestrian Tunnel Infrastructure
Transform the way your citizens navigate your Workers & Resources: Soviet Republic with this comprehensive pedestrian tunnel infrastructure mod. Designed to add depth and realism to your urban planning, this mod introduces a variety of underpasses, specialized entries, and integrated station designs that allow for seamless pedestrian flow beneath roads, railways, and other infrastructure.
Expand Your Underground Network
This mod focuses on providing flexible and visually cohesive tunnel solutions. You’ll find essential components like pedestrian tunnel crossings in X, T, and corner configurations, all built with a standard 3.6-meter depth. Complementing these are tunnel entries designed to smoothly transition pedestrians into the underground network, including straight, L-shaped, and corner variants. For more complex intersections, double tunnel X and L entries offer expanded capacity.
Integrated Station Design
A significant feature of this mod is the inclusion of metro and tram stations with built-in tunnel connections. These stations are specifically designed to integrate with the 3.6-meter depth tunnel system, allowing for efficient underground transit hubs. Furthermore, the mod introduces specialized underground metro end stations, available with either two or three tracks, offering enhanced possibilities for track switching and line management within your metro system.
Key Features:
- Various pedestrian tunnel crossings (X, T, Corner) at standard 3.6m depth.
- A range of tunnel entry types, including straight, L-shaped, corner, and double configurations.
- Integrated metro and tram stations with tunnel connections.
- Specialized underground metro end stations with two and three tracks for advanced line planning.
- Removes wear and tear and fire hazards from certain crossing elements for enhanced stability.
Important Considerations for Placement
To ensure optimal functionality, it’s recommended to plan and place your 3.6-meter depth tunnel infrastructure early in your construction process. Due to the game’s mechanics, connecting tunnel entries and stations might require a temporary pedestrian path or helicopter access until the buildings are fully constructed. While the mod aims to minimize collision issues, especially with station placements, careful planning is advised. For instance, it’s often best to establish your metro network first, followed by tram stations, and then integrate the surrounding tunnel and road systems. Tram stations, in particular, benefit from tunnel connections as direct road entry is disabled.