Cable Customs House [1.1.1.9]

Cable Customs House [1.1.1.9]

Revolutionize Your Cableway Logistics with Cable Customs Houses

Comrades, are your republic’s cableways struggling to navigate the complexities of international trade? While your suspended cargo might conquer any terrain, the flow of goods across borders has been hampered by a puzzling administrative oversight. Fortunately, the Ministry of Suspended Border Commerce has authorized a groundbreaking solution: Cableway Customs Houses.

Streamline Your Cross-Border Trade

This essential mod introduces dedicated border facilities that integrate seamlessly with your existing cableway network, allowing for direct import and export of goods through the customs system. No longer will paperwork impede the swift movement of vital resources. Two distinct building sizes are available, catering to both modest cross-border exchanges and large-scale international commerce.

Key Features of Cableway Customs Houses:

  • Small Cableway Customs House: Ideal for managing smaller volumes of cross-border cableway traffic.
  • Large Cableway Customs House: Designed to handle more ambitious and extensive suspended commerce operations.
  • Efficient Exports: Export cabins will unload 100% of their contents, instantly converting them to live ruble or dollar values and registering them in your native trade statistics.
  • Controlled Imports: Import cabins can be loaded with specific commodities by utilizing the building’s own LOAD selection feature, purchasing compatible resources to fill arriving empty cabins.
  • Durable Construction: Both buildings are built for border operations, boasting fireproof and earthquake-hardened designs for maximum reliability.
  • Immediate Deployment: These structures are purchased directly with currency, bypassing the need for lengthy construction phases and enabling immediate use.

How to Implement

Simply place either the Small or Large Cableway Customs House at your border and connect it to your cableway network. To establish an export facility, send a loaded cabin to the customs house; the cargo will be unloaded and sold at the current market value. For imports, select precisely one compatible resource in the building’s LOAD list and dispatch an empty cabin. The selected commodity will be purchased and loaded. Remember, each customs house functions as either an import or export facility for the duration of your game session, determined by the first cabin interaction. It is crucial to use separate customs houses for import and export operations to prevent logistical conflicts and ensure accurate trade data. This mod is compatible with Workers & Resources: Soviet Republic version 1.1.1.9. As with any mod, it is strongly recommended to back up your republic before installation.

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