
Generated Housing
Generated Housing: Enhance Your tModLoader Starting Experience
Kickstart your tModLoader adventures with Generated Housing, a fantastic mod designed to provide a more comfortable and organized beginning to your worlds. Forget the immediate scramble for resources and a safe haven; this mod thoughtfully places essential structures to streamline your early game.
Convenient Starting Points
Upon world creation, Generated Housing automatically spawns two strategically placed structures. The first appears right at your spawn point, offering immediate shelter and a few storage chests. Adjacent to this, a procedural basement is generated, providing a small, secure area for your initial exploration and item stashing. Additionally, a second dwelling materializes on a nearby beach, offering a secondary base or resource gathering spot right from the get-go.
Integrated Storage Solutions
For those who embrace advanced organization, Generated Housing boasts seamless integration with Magic Storage. This means your starting setup can include a main house pre-configured to work with Magic Storage, though this feature can be toggled off in the mod’s configuration settings if you prefer a vanilla experience for your primary dwelling.
Customizable Generation Options
Flexibility is key, and Generated Housing delivers. Through the in-game Mod Configs menu, you have complete control over which structures are generated. You can enable or disable the spawning of the spawn point house, the procedural basement, or the beach house individually, tailoring the mod to your exact preferences and gameplay style.
Key Features at a Glance:
- Automatic generation of a spawn point house with chests.
- Procedurally generated basement at the starting location.
- A secondary house spawns on a nearby beach.
- Optional Magic Storage integration for enhanced organization.
- Configurable options to enable or disable individual house generation.
Compatibility and Support
Generated Housing has been tested and is known to be compatible with popular mods such as Calamity, Spirit / Spirit Reforged, Remnants, and can work with the base game’s starting setup if the spawn point house and basement are disabled within this mod. If you encounter any issues or have suggestions, the developer is active on Discord and welcomes feedback to improve the mod further. Special thanks are extended to ScalarVector1’s Structure Helper, a vital tool that made this mod’s creation possible.


