Unit Expansion: Artillery (Project 6T)

Unit Expansion: Artillery (Project 6T)

Expand Your Siege Capabilities in Civilization VI

For dedicated commanders of Sid Meier’s Civilization VI, the battlefield is about to become significantly more dynamic. The Unit Expansion: Artillery mod, a key component of Project 6T, introduces crucial new artillery units that enhance the siege promotion class. This mod aims to bring a more robust and varied artillery experience to your campaigns, mirroring the unit density found in the melee class.

A Focused Approach to Expansion

The Unit Expansion series serves as a streamlined alternative to more comprehensive overhaul mods. Its primary goal is to provide new units with a lighter footprint, making it an excellent choice for players who may encounter performance issues with asset-heavy modifications. While it doesn’t introduce the extensive cultural variations found in larger expansions, it focuses on delivering impactful additions to your military might.

Key Features of Unit Expansion: Artillery

This mod brings two significant new units to the artillery roster, enriching your strategic options:

  • Siege Cannon: A powerful new addition to the siege line, offering enhanced destructive capabilities.
  • Self-Propelled Howitzer: This advanced unit boasts increased movement and the ability to move and attack within the same turn, similar to the existing Rocket Artillery.

These units slot into the existing upgrade path, ensuring a smooth integration into your game’s progression.

Streamlined Progression and Gameplay

Beyond the new units, the mod includes subtle adjustments to the cost, maintenance, and strength of existing artillery units. These tweaks are designed to create a more fluid and balanced progression through the eras. The introduction of the Self-Propelled Howitzer, in particular, offers a significant tactical advantage with its enhanced mobility and offensive capabilities.

Compatibility and Requirements

Unit Expansion: Artillery requires both the Gathering Storm expansion and Project 6T’s “Grand Eras” mod. While it is recommended to use all mods within the Unit Expansion series together for the best experience, this particular mod can function independently. Please note that this mod is not compatible with mods such as Steel & Thunder Unit Expansion or Warfare Expanded. However, it fully supports Steel & Thunder Unique Units, with some minor adjustments made to integrate modded civ units more seamlessly. The creator is actively working on solutions for known issues, such as the current limitations on unit portrait diversity.

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