[TEN] WarDays

WarDays: Reclaiming the Realism of Conquest in Civilization VI

Prepare to experience warfare in Sid Meier’s Civilization VI in a fundamentally new way with the WarDays mod. This comprehensive overhaul shifts the focus from simply capturing cities to the crucial, often-overlooked challenge of holding them. WarDays introduces robust mechanics that ensure prolonged conflicts have tangible consequences, making every military decision carry more weight and strategic depth.

The True Cost of Conquest: Military Occupation and War Exhaustion

Gone are the days of effortlessly annexing captured cities. WarDays implements a vital **Military Occupation** system. To stabilize a newly conquered city, you must commit a minimum of three qualifying land combat units from an era more advanced than the city’s original owner. While occupied, these cities gain a minimum Loyalty of 50, preventing them from falling into rebellion. Remove your troops, and this protection vanishes instantly.

Furthermore, the mod introduces **War Exhaustion**, simulating the strain of prolonged conflict on your empire. As wars drag on, your cities will begin to suffer Loyalty penalties, starting subtly and escalating over time. This means that long, drawn-out wars will inevitably impact your empire’s internal stability, forcing you to consider the true cost of maintaining your military campaigns.

Sieges and Strategic Decisions

The impact of **Sieges** is also significantly amplified. After an initial grace period, cities under siege will suffer steep Loyalty penalties each turn, making prolonged sieges a significant threat to enemy stability. Capitals are, however, protected from this specific penalty, maintaining a crucial strategic distinction. This change transforms sieges from mere prelude to a decisive action into a strategic tool with lasting consequences.

War Enhanced: Policies and Great People

WarDays also introduces fascinating dynamics to your empire’s internal policies and the role of Great People during conflict.

  • Policy cards related to the military become 50% stronger during wartime, while non-military policies are weakened by the same margin.
  • Great People are no longer immune to the ravages of war; they can now be captured by enemy forces.
  • Great Generals are transformed into formidable combat units with their own combat strength, hit points, and the ability to exert zone of control, making their frontline presence a genuine risk.

A More Reactive World

With WarDays, the battlefield is no longer a separate entity from your civilization. This mod aims to make your empire react more naturally to the pressures of war, ensuring that conquest demands commitment and that the consequences of conflict resonate throughout your entire civilization. Prepare for a deeper, more challenging, and ultimately more rewarding experience in Sid Meier’s Civilization VI.

Leave a Reply