Teleport Units

Revolutionize Your Civilization VI Strategy with Unit Teleportation

Naval units getting stuck in ill-placed Harbors? Great Admirals finding themselves in a tight spot? These common frustrations in Sid Meier’s Civilization VI can now be a thing of the past. Introducing a game-changing mod that injects a powerful new dimension into your strategic planning: Teleport Units.

Unstuck and Unhindered

The primary inspiration behind this mod is to resolve the often-annoying issue of naval units becoming permanently trapped due to placement decisions. Whether it’s a compact harbor that seals off your fleet or an isolated Great Admiral, this mod provides a vital escape route. No longer will your naval power be dictated by the precision of your harbor construction.

Expanding the Reach of Your Armies

But the benefits don’t stop at the water’s edge. Recognizing the need for greater strategic flexibility across all unit types, the Teleport Units mod also grants land units the incredible ability to warp across the map. Imagine redeploying crucial infantry to a distant front line in mere turns, or rapidly reinforcing a besieged city with the click of a button.

Key Features to Enhance Your Gameplay

This mod introduces a host of new possibilities, streamlining movement and opening up innovative tactical approaches.

  • Naval Teleportation: Units near a Harbor can instantly relocate to the vicinity of any other Harbor within your empire.
  • Land Unit Teleportation: Units near an Encampment can be teleported to other Encampments, offering unparalleled troop mobility.
  • Configurable Options: For those who prefer a more traditional experience, the land unit teleportation feature can be easily disabled in the Advanced Setup menu before launching your game.
  • Multiplayer Ready: Tested and supported for multiplayer engagements, ensuring a level playing field for all players.

By enabling swift redeployment and eliminating movement bottlenecks, the Teleport Units mod empowers you to react faster, exploit opportunities more effectively, and ultimately, forge a more dominant civilization in Sid Meier’s Civilization VI.

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