
STR’s Civs: Occidental Rome (10 Years of Civilization VI | ft. Oriental Rome)
Step Back in Time with Occidental Rome in Civilization VI
Delve into the twilight of an empire with the Occidental Rome mod for Sid Meier’s Civilization VI. This meticulously crafted addition allows you to experience the tumultuous final years of the Western Roman Empire, focusing on two pivotal leaders: the beleaguered Honorius and the valiant Majorian. Navigate the treacherous landscape of internal strife and external pressures that defined this era, testing your strategic prowess against the backdrop of a fracturing civilization.
Lead the Fading Empire
Take command as either Honorius, whose leadership is characterized by the unique trait “Erosion of the Empire.” This trait presents significant challenges, including combat penalties against barbarian forces and free cities, reduced city defense, and a drastic cut to Settler production. However, it also offers a unique path to expansion through accelerated city growth in fortified areas and a crucial loyalty bonus for cities with Encampments, alongside a penalty for those without.
Alternatively, embrace the spirit of Majorian with the “Novellae Maioriani” trait. This offers a formidable boost in combat against specific enemy types and a fascinating dynamic of loyalty manipulation. While pillaging tiles costs valuable Faith, it can also be a tool to increase your cities’ loyalty. Furthermore, nearby military units passively bolster loyalty, and cities on the brink of flipping will instantly join your cause, creating a unique gameplay loop focused on strategic positioning and calculated aggression.
Unique Units and Structures
Occidental Rome also introduces distinct gameplay elements. The civilization’s “Roma Invicta” trait grants a significant combat strength bonus to Melee and Anti-Cavalry units, but this comes with a loyalty cost unless you are in a Dark Age, which surprisingly offers increased Housing and Amenities.
Replace the Horseman with the **Decurion**, a powerful unit that does not require resources and possesses a unique ability to convert adjacent barbarians. While offering a combat strength bonus to nearby melee units, positioning Decurions adjacent to each other incurs penalties, demanding careful tactical placement.
The **Triumphal Arch**, replacing the Sewer, provides a production boost and grants experience to all units when completed in your original city. Building it in occupied cities speeds up construction and provides an Amenity, offering a tangible benefit for expansionist strategies.
Key Features of the Occidental Rome Mod:
- Playable leaders Honorius and Majorian, each with unique traits and agendas.
- The Occidental Rome civilization, offering distinct bonuses and challenges based on the current Era.
- New unique unit: Decurion.
- New unique building: Triumphal Arch.
- Introduction of the “Adventus” unique project, offering city-wide benefits during production.
- Multiplayer compatible, allowing for cooperative or competitive play.
- Requires the Gathering Storm expansion.
This mod offers a fresh and challenging perspective on the late Roman period, providing a unique historical narrative within Sid Meier’s Civilization VI.