Rhodesia: Green and White

Rhodesia: Green and White

Rhodesia: Green and White – A New Civilization VI Mod

Explore a unique historical path in Sid Meier’s Civilization VI with the “Rhodesia: Green and White” mod. This comprehensive modification introduces Rhodesia as a playable civilization, led by Ian Smith, offering a fresh strategic experience built upon familiar mechanics. If you’re looking to diversify your empire-building journey and delve into new economic and military strategies, this mod provides a compelling new option.

A Focus on Industry and Resources

The “Rhodesia: Green and White” mod emphasizes a robust industrial economy, bolstered by strategic resource management. The civilization’s core abilities are designed to support a strong industrial base, encouraging players to invest in powered buildings and industrial zone structures. This focus extends to resource stockpiles, allowing for greater resilience and planning. Complementing this is the leader ability, “We Stand Alone,” which synergizes trade income with bonuses aimed at bolstering domestic markets and military readiness during times of conflict.

Unique Units and Improvements

Rhodesia boasts an impressive roster of eight unique units, each offering distinct tactical advantages and drawing inspiration from various existing units within Civilization VI. These include:

  • The Shona Spearman, a cost-effective anti-cavalry unit.
  • The Rhodesia Regiment, an expeditionary infantry unit with enhanced overseas capabilities.
  • Pioneer Scouts, reconnaissance units excelling in rough terrain.
  • The Shangani Patrol, a potent cavalry unit generating Culture.
  • Rhodesian African Rifles, offering bonuses on coastal tiles and abroad.
  • The British South Africa Police, a mounted unit linked to National Parks.
  • George, an early-access mechanized unit focused on mobility.
  • The Rhodesian Light Infantry, a specialized unit for reconnaissance and air deployment.

Additionally, the mod features the Rhodesian Gold Mine, a unique improvement that generates Gold when worked, providing a valuable economic boost to cities situated on hills.

Gameplay and Balance

This mod aims to create a civilization that can be powerful in specific circumstances, rewarding players for adapting to terrain, resource availability, and technological progression. The unique units often have specific conditions under which they perform best, encouraging strategic deployment. “Rhodesia: Green and White” is a testament to dedicated modding, building upon existing game systems to offer a rich and engaging new experience for Civilization VI players.

Leave a Reply