[Neverness to everness] Mint-led Bureau of Anomaly Control

[Neverness to everness] Mint-led Bureau of Anomaly Control

Unleash the Bureau of Anomaly Control in Civilization VI

Prepare to delve into a new realm of strategic gameplay with the “Mint-led Bureau of Anomaly Control” mod for Sid Meier’s Civilization VI. This comprehensive overhaul introduces a fascinating new civilization, complete with unique abilities, units, buildings, and a charismatic leader, all inspired by the “Neverness to Everness” worldview. Requiring all DLCs to function, this mod promises a fresh and engaging experience for dedicated Civilization VI players.

The Bureau of Anomaly Control: A Force to Be Reckoned With

The Bureau of Anomaly Control starts the game with an advanced understanding of Civics, unlocking the Code of Laws and Mysticism early on. Their military prowess is immediately apparent, boasting a significant +6 Combat Strength bonus and consistently gaining beneficial “Experiments” when engaging Barbarian and Free City units. Victory in battle against Barbarians is further rewarded, granting Science equivalent to 100% of the fallen unit’s Combat Strength on Standard speed. To top it off, clearing a Barbarian Outpost yields a valuable Relic, adding another layer to their unique strategic approach.

Key Features of the Bureau of Anomaly Control:

  • Starts with Code of Laws and Mysticism Civics unlocked.
  • +6 Combat Strength against Barbarian and Free City units.
  • Earns Science from defeating Barbarians.
  • Receives a Relic for clearing Barbarian Outposts.
  • Features the unique Romanesque Monument building and Romanesque Hall district.

Wertheimer Towers and C.S.U. Units

Replacing the standard Ancient Walls, the unique building, Wertheimer Towers, is unlocked via Mysticism. It provides a crucial +2 Science and +1 Great Scientist point, along with two Great Work slots, making it an invaluable asset for scientific advancement. The Bureau’s unique unit, the C.S.U., takes the place of the Warrior. This formidable unit boasts increased Movement and generates Gold equal to 200% of its Combat Strength (on Standard speed) after defeating enemy units, making early-game expansion and defense incredibly lucrative.

Mint: The Strategic Leader

Leading the Bureau is Mint, whose “Cat Sneeze” ability offers a distinctive approach to city placement and growth. While settling near Fresh Water or Coast does not grant bonus Housing, cities founded on Bonus or Luxury Resources receive a substantial +5 Housing boost and enjoy yield bonuses tied to those resources. Mint’s unique improvement, the Mint Storm, can be constructed once Currency is researched.

Mint Storm Benefits:

  • Provides +1 Food and +2 Gold.
  • Grants +1 Production for each adjacent Bonus Resource.
  • Offers +2 Gold for each adjacent Luxury Resource.
  • Cannot be built adjacent to another Mint Storm.

This mod, with its unique mechanics and engaging lore, offers a compelling new path for players looking to experience Sid Meier’s Civilization VI in a fresh and exciting way.

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