
Move Districts and Wonders
Revolutionize Your City Planning in Civilization VI with the Move Districts and Wonders Mod
Tired of rigid city layouts in Sid Meier’s Civilization VI? Do you dream of optimizing district placement for maximum adjacency bonuses or relocating a hard-won Wonder to a more prestigious location? The “Move Districts and Wonders” mod is here to grant you unprecedented control over your civilization’s urban development.
Unleash Unparalleled Flexibility
This powerful modification empowers your Builders with the ability to relocate both Districts and Wonders within your cities, and even between them. No longer are you beholden to your initial placement decisions. Whether you’ve made a strategic error or simply wish to reorganize for better synergy, this mod offers a solution.
Key Features of the Move Districts and Wonders Mod:
- District and Wonder Relocation: Utilize Builder charges to move Districts and Wonders to new tiles.
- Expanded Placement Options: Districts can be moved to any workable ring within a city, and Wonders can be placed in any ring, irrespective of land or water restrictions.
- Ignore Placement Restrictions: Move any District or Wonder onto tiles that would normally be forbidden, such as adjacent to the City Center for Encampments or onto Reefs for Harbors.
- Resource Preservation and Harvesting: Moving Districts or Wonders onto resource tiles will preserve the resource. Harvestable features and resources are automatically harvested during the move, with applicable Governor bonuses.
- Preservation of Progress: Moving a District retains all its buildings and any ongoing construction projects.
- Inter-City Wonder Moves: Right-click the move button to relocate Wonders to entirely different cities.
Seamless Integration and Advanced Functionality
The “Move Districts and Wonders” mod ensures that when you move a District, all its established buildings and any construction in progress are preserved. Furthermore, the mod intelligently handles resource tiles, allowing you to continue collecting luxuries and strategics even after relocation. When moving onto a tile with harvestable features or resources, they will be automatically gathered, mirroring a Builder’s harvest action. Governor bonuses apply, converting any harvested food into gold.
Adjacency bonuses are clearly displayed during the move process, allowing for informed decisions. While land Districts must move to land tiles and water Districts to water tiles, this mod opens up a world of strategic possibilities previously unavailable in Sid Meier’s Civilization VI.