More Starting Units

More Starting Units

Enhance Your Civilization VI Starting Experience

Kickstart your next grand strategy game in Sid Meier’s Civilization VI with a more robust beginning! This mod, “More Starting Units,” offers a customizable way to gain an edge right from turn one. Forget the slow crawl of early exploration and resource gathering; this modification empowers you to tailor your initial setup for immediate advantage.

A Head Start, Your Way

By default, the “More Starting Units” mod provides you with an extra Builder and Scout in addition to your standard starting units. This immediate boost allows for faster city development and expanded reconnaissance from the outset. However, the true power of this mod lies in its flexibility. The developer has designed it for easy modification, allowing you to choose precisely which units appear at your civilization’s genesis and in what quantities.

Customization at Your Fingertips

Modifying your starting units is a straightforward process. Simply locate the “CreateUnits.lua” file within the mod’s directory on your system. Using any text editor, you can adjust the `unitsToAdd` table. This list clearly displays internal unit names and the desired count for each. Want to begin with two Settlers and a Warrior? It’s as simple as changing the corresponding values in the file. Remember, any changes you make will require a restart of your current game or a new map to take effect.

Key Features of More Starting Units:

  • Adds a Builder and a Scout by default for an enhanced early game.
  • Fully customizable: choose any unit type and quantity to start with.
  • Simple editing process via the “CreateUnits.lua” file.
  • Supports units from DLC and expansions, provided you have them installed.
  • Designed to be compatible with most other Civilization VI mods.

Important Considerations

While this mod offers significant advantages, it’s important to use it wisely. The mod attempts to place additional units adjacent to your starting Settler. If space is limited, units may stack, requiring manual repositioning or disbanding to ensure you can end your turn. Certain unit types, such as Great People, air, sea, and nuclear units, are not compatible with this mod and should be avoided. The AI’s starting units remain unaffected, ensuring a balanced player experience.

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