
Mod-Mod: JFD’s Rule with Faith
Elevate Your Civilization VI Faith Game with Mod-Mod: JFD’s Rule with Faith
For players seeking to deepen their engagement with faith-based gameplay in Sid Meier’s Civilization VI, Mod-Mod: JFD’s Rule with Faith offers a comprehensive suite of enhancements. This mod integrates all the powerful modules from JFD’s original Rule with Faith project, ensuring a robust and expanded experience for the Gathering Storm expansion. While still undergoing active playtesting, the mod aims to fix critical progression blockers and introduce a wealth of new mechanics and compatibilities.
Key Enhancements and Fixes
Mod-Mod: JFD’s Rule with Faith meticulously addresses numerous aspects of Civilization VI to refine the faith and Great Person systems. Players will find that progression-impeding errors have been resolved, allowing for smoother gameplay. Compatibility has been a major focus, with the mod ensuring seamless integration with popular gameplay modifications such as the Tech and Civic Shuffle mode, the Dramatic Ages mode, and the Golden/Dark Age Policy mod.
Key features and improvements include:
* **Resolved Gameplay Blockers:** Critical errors that previously halted game progress have been identified and fixed.
* **Expanded Government Titles:** Textual support for NFP and Leader Pass content has been added, ensuring consistency across all expansions.
* **Optimized Great Person Systems:** The mod corrects how Great Theologian points are displayed when used alongside the Real Great People mod.
* **Enhanced Policy Integration:** Compatibility with the Extended Policy Cards mod is now included, alongside a refined filtering system for Golden/Dark Age policies on the government screen.
* **Synergy with Secret Societies:** Recruiting a Great Theologian within the Hermetic Order now yields Faith, adding a new strategic layer to Ley Line management.
Refined Mechanics for Deeper Strategy
Beyond bug fixes and compatibility updates, Mod-Mod: JFD’s Rule with Faith introduces impactful mechanical changes designed to add depth and strategic choice to your Civilization VI campaigns. These modifications, many of which can be toggled via in-game options, provide fresh ways to interact with the game’s core systems.
New mechanics include the introduction of the “New Religious Movement” policy, which empowers mid-game players to generate Great Prophet Points from Holy Site buildings. The availability of Great Theologian Points has also been adjusted to occur later in the game, requiring advanced Theology or Priesthood, while Worship buildings and certain Wonders now contribute to Great Prophet Points. Wonder modifications, such as the addition of policy slots to Oxford University, Bolshoi Theatre, Potala Palace, and the Forbidden City, offer new strategic advantages when paired with relevant policy mods. Furthermore, policy effects related to building yields and Great Person points have been rebalanced to align more closely with base game mechanics, ensuring a more cohesive and challenging experience.