High Amenities bonus

High Amenities bonus

Elevate Your Cities with the High Amenities Bonus Mod for Civilization VI

Tired of your hard-earned Amenities feeling less impactful as your civilization flourishes? The High Amenities Bonus mod for Sid Meier’s Civilization VI injects new strategic depth into your city management, ensuring that keeping your citizens happy remains a potent advantage throughout the game.

Rewarding Contentment and Growth

This thoughtful modification shifts the focus of Amenities from a simple state of satisfaction to a powerful engine for progress. No longer will you reach a point where accumulating additional Amenities offers diminishing returns. Instead, this mod introduces significant, tiered bonuses that reward players for achieving and maintaining higher levels of citizen happiness.

The core of the High Amenities Bonus mod lies in its tiered reward system:

  • At 8 Amenities, your cities gain a substantial boost of +10% to all yields, providing a noticeable uptick in production, food, science, gold, and culture.
  • Furthermore, these content cities will exert +2 Loyalty pressure, helping to naturally expand your influence and secure nearby independent cities.
  • Pushing further, cities that reach 12 Amenities and boast a population of at least 18 will unlock even greater rewards. This includes a significant +20% to all yields, a more potent +4 Loyalty pressure, and a crucial +20% boost to Great People Points, accelerating your acquisition of invaluable historical figures.

Strategic Depth and Compatibility

The High Amenities Bonus mod encourages a playstyle that balances city growth with the continuous pursuit of citizen happiness. Unlike some approaches that might incentivize keeping populations lower to maintain high Amenity levels, this mod’s requirements actively promote growth, making your cities larger and more productive overall. These powerful bonuses are applied universally across all major civilizations, offering a consistent strategic advantage for any empire you choose to lead.

Designed with compatibility in mind, this mod achieves its effects through the use of dummy buildings that grant modifiers. This clever implementation ensures that it won’t interfere with other mods that might introduce new Amenity tiers or states, such as those that grant bonuses to “Ecstatic” cities. You can confidently integrate this mod into your existing game, knowing it enhances your gameplay without causing conflicts.

Leave a Reply