Greatest Cities Rewards

Greatest Cities Rewards

Elevate Your Civilization VI Experience with Greatest Cities Rewards

Are you looking to add a new layer of strategic depth and rewarding gameplay to your Sid Meier’s Civilization VI sessions? The Greatest Cities Rewards mod introduces an exciting end-of-era system that celebrates and incentivizes your most successful metropolises. This addon, designed to work seamlessly with the Greatest Cities mod, ensures that your dedication to building magnificent cities pays off in tangible and lasting benefits.

Rewarding Your Empire’s Jewels

At the close of each era, this mod meticulously evaluates all cities within your empire, including those controlled by AI opponents. The top three overall cities are granted prestigious, permanent bonuses that will shape your empire’s trajectory for the remainder of the game.

  • The Greatest City: Receives a significant boost of +1 Amenity and +2 Tourism, scaling to +4 after the Enlightenment era and an impressive +8 after the Flight technology.
  • The Second Greatest City: Benefits from +1 Tourism, increasing to +2 after Enlightenment and +4 after Flight.
  • The Third Greatest City: Earns +1 Tourism after Enlightenment, further growing to +3 Tourism after Flight.

Category Leadership Bonuses

Beyond the overall ranking, the mod also identifies the leading city in six distinct categories: Defense, Science, Gold, Production, Culture, and Faith. The top city in each category receives a temporary but impactful bonus of Great Person Points relevant to that category. For instance, a city excelling in Defense will gain Great General points, while a cultural powerhouse will earn Great Writer points. These category bonuses are awarded for the duration of the subsequent era, providing a focused advantage. The number of Great Person Points awarded increases with each era, reflecting the growing demands and opportunities of later ages.

Configurable Gameplay

The Greatest Cities Rewards mod offers a degree of customization to tailor the experience to your preferences. You can adjust whether cities outside the top three overall are eligible for category bonuses, and whether a single city can claim multiple category leadership rewards within the same era. These options allow for fine-tuning the competitive landscape and the distribution of rewards across your empire.

This mod is an excellent addition for players seeking more dynamic end-of-era celebrations and a constant incentive to optimize every aspect of their city development within Sid Meier’s Civilization VI.

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