Fire Emblem: Kingdom of Bern

Fire Emblem: Kingdom of Bern

Conquer with the Kingdom of Bern in Civilization VI

Prepare to lead the formidable Kingdom of Bern to glory in Sid Meier’s Civilization VI with this expansive new mod. Immerse yourself in a faction inspired by the fierce warriors and strategic prowess of Bern, offering a unique playstyle focused on defensive strength and rapid military expansion. Whether you choose the enigmatic Zephiel or a different leader, Bern presents a compelling challenge for veteran players seeking new avenues to victory.

The Might of Bern

The Kingdom of Bern boasts a distinct set of abilities designed to reward aggressive expansion and a strong defensive posture. Their unique civilization ability, “In the Name of Bern,” grants valuable bonuses that synergize beautifully with a well-fortified empire. Expect to see an increase in culture generation from your defensive structures, bolstering your civilization’s progress while simultaneously preparing for any incoming threats. Furthermore, when you declare war on a major civilization, your entire army receives a significant combat strength boost for a crucial ten turns, allowing for swift and decisive offensives.

Unique Units and Buildings

Bern’s unique medieval era unit, the Wyvern Lord, offers a formidable advantage on the battlefield. Replacing the standard Knight, this aerial unit possesses enhanced sight capabilities and the extraordinary ability to ignore movement penalties and combat disadvantages associated with most terrain types, including rivers and cliffs. This allows for unparalleled maneuverability and surprise attacks. Complementing their military might is the Bern Keep, a medieval era building that serves as an upgrade to Medieval Walls. The Bern Keep provides superior city hit points and defensive strength, making your cities incredibly resilient. It also generates a valuable Great General point each turn, ensuring a steady stream of military leadership.

Zephiel, The King’s Madness

Leading the charge for Bern is Zephiel, whose unique leader ability, “The King’s Madness,” dramatically reshapes your governmental options. This ability converts all existing diplomatic policy slots within your current government into military policy slots, emphasizing a martial approach to governance and diplomacy. Zephiel’s agenda, “Dragon Sympathizer,” dictates his aggressive tendencies. He favors civilizations with high happiness levels or low populations, while showing disdain for those who pose a military threat or boast a significantly larger population than his own.

Key Features of the Fire Emblem: Kingdom of Bern Mod:

* **Civilization Ability:** “In the Name of Bern” grants +1 Culture from defensive buildings and a +5 combat strength bonus to all units for 10 turns after declaring war on a major civilization.
* **Unique Unit:** The Wyvern Lord, a medieval era replacement for the Knight, with +1 sight and the ability to ignore terrain movement and combat penalties.
* **Unique Building:** The Bern Keep, a medieval era replacement for Medieval Walls, offering increased city hit points and strength, plus +1 Great General point per turn.
* **Leader Ability:** Zephiel’s “The King’s Madness” converts all diplomatic policy slots to military policy slots.
* **Leader Agenda:** Zephiel’s “Dragon Sympathizer” promotes aggressive play and specific diplomatic preferences.

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