
Enlightenment Governments (Project 6T)
Enlightenment Governments: Expanding Civilization VI’s Political Landscape
Dive deeper into the strategic intricacies of governing your civilization with the Enlightenment Governments mod for Sid Meier’s Civilization VI. This comprehensive modification introduces a vital new tier of governments, bridging the gap between the Medieval and Modern eras and offering fresh avenues for political development. Designed to enhance gameplay depth, this mod ensures that your choices in governance remain impactful throughout your empire’s growth.
A New Era of Governance
The core of the Enlightenment Governments mod lies in the addition of three distinct governments that unlock during the Industrial Era, expanding the traditional government tiers. This expansion doesn’t just add new options; it rebalances the entire governmental progression. By strategically altering how policy slots, particularly the versatile Wildcard slots, are unlocked through civics, the mod makes earlier governments viable for longer. Instead of being quickly superseded, older government types can remain relevant as you progress, thanks to the gradual unlocking of additional policy slots across different eras.
Key Features for Strategic Depth
This mod introduces a wealth of new mechanics and rebalances existing ones:
- Three new governments are added as the third tier of government, available in the Industrial Era, bringing the total to five distinct tiers.
- Eras that previously lacked a dedicated government tier now feature unlockable policy slots, clearly indicated on the civics tree.
- New policy slots are strategically placed: an Ancient Era Wildcard slot at Consecration, a Post-Classical Era Wildcard slot at Citizenship, and a Renaissance Era Wildcard slot at Humanism.
- The Modern Era receives a Wildcard slot at Mass Media, while the Information Era gains a Military slot at Rapid Deployment, an Economic slot at Globalization, and a Diplomatic slot at Space Race.
- Existing government slot configurations are rebalanced, with most governments before the final tier no longer offering inherent Wildcard slots. This encourages continued strategic use of older governments through slot upgrades.
- New governments come equipped with Legacy policy cards, unlocked by constructing the Chancery. The Chancery’s build requirements are simplified, requiring only a government of the new tier, without any technology or civic prerequisites.
Unique Governmental Bonuses
The mod introduces compelling new governments, each with distinct advantages:
Absolutist Monarchy
This government provides a Loyalty per turn bonus for cities not on your capital’s continent, scaled by the number of wonders you possess. Its Legacy Bonus grants an extra copy of each improved Luxury resource and accelerates Strategic resource accumulation in cities with an active governor.
Noble Commonwealth
Enhance your diplomatic standing with an increased Alliance Point gain per turn with all allies. The Legacy Bonus significantly boosts Trade Routes to allied or suzerain cities, providing substantial yields in Food, Production, Gold, and Faith for both involved cities.
Revolutionary Republic
Strengthen your internal control with increased Loyalty pressure from citizens. The Legacy Bonus offers substantial yield boosts to Specialty Districts in cities with higher populations, rewarding developed urban centers.
The Enlightenment Governments mod, a part of the larger Project 6T, requires the “Grand Eras” mod and the Gathering Storm expansion for Sid Meier’s Civilization VI. It’s a must-have for players seeking to deepen their empire’s political and strategic journey.