District Expansion: Campus

District Expansion: Campus

Expand Your Scientific Horizons in Civilization VI with District Expansion: Campus

Elevate your Civilization VI scientific endeavors with the District Expansion: Campus mod. This comprehensive modification breathes new life into your educational districts, offering a vastly expanded array of buildings and strategic choices that cater to diverse playstyles. Prepare to foster academic institutions so impressive, they might just influence interstellar travel.

A Deeper Dive into Academic Infrastructure

The Campus district in Civilization VI receives a significant overhaul, transforming from a three-tiered system to an impressive four tiers of development. This expansion introduces five entirely new buildings, each with unique bonuses designed to provide a multitude of ways to generate Science. Whether you favor a focused, “tall” empire or a sprawling, “wide” civilization, or even a strategy based on other unique mechanics, there’s a building to suit your needs.

Key Features and Enhancements

District Expansion: Campus brings a wealth of new content and refinements to the game:

  • Reworked Existing Buildings: The original Campus buildings have been thoughtfully redesigned, with the Research Lab now known as the “Institute of Technology.”
  • New Building Variety: Discover five new structures: School, Academy, Laboratory, Liberal Arts College, and Community College, each offering distinct advantages.
  • Strategic Adjacencies: New adjacency bonuses have been added for Floodplains (+0.5), Water Parks (+1), and Spaceports (+2), encouraging more tactical district placement. The Observatory’s adjacency bonus has also been adjusted for better consistency.
  • Synergy with Great Scientists: Several Great Scientists have been rebalanced to provide specific boosts to certain building types, rewarding strategic specialization.
  • Policy and Eureka Adjustments: Eurekas and several in-game policies, including Rationalism and Big Science, have been updated to integrate seamlessly with the new building tiers and mechanics.

Building Tiers and Yields

The mod meticulously details each building’s function:

  • Tier 1: Library (+1 Science per Era) and School (+1 Specialist slot and +1 Science for Specialists).
  • Tier 2: University (Science equal to base district adjacency) and Academy (+1 Science per Governor Promotion in the city).
  • Tier 3: Laboratory (+0.3 Science per citizen) and Liberal Arts College (+1 Science from each Great Work in the city).
  • Tier 4: Institute of Technology (+5% City Science, doubled if powered) and Community College (+4 Science to all cities within 6 tiles, doubled if powered).

Additionally, Tier 2 and Tier 3 buildings now provide +1 Housing, representing enhanced campus living facilities.

District Expansion: Campus requires the Gathering Storm and Rise & Fall expansions for Civilization VI and is compatible with various other popular mods. Prepare to redefine your path to scientific supremacy!

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