
Climate Balance – Complete Pack
Climate Balance – Complete Pack for Civilization VI
A More Impactful Climate System
The Climate Balance – Complete Pack is a comprehensive overhaul mod for Sid Meier’s Civilization VI, specifically designed to enhance the climate change mechanics introduced in the Gathering Storm expansion. This mod transforms the gradual creep of global warming into a more significant and impactful threat. Rather than a swift, almost unnoticeable progression, the effects of climate change become more pronounced and devastating once they manifest.
Players will find that it takes considerably more CO2 emissions for the drastic consequences to emerge. However, when these effects hit, they do so with a vengeance. Expect more extensive coastal flooding, and a noticeable increase in the frequency and severity of storms. The urgency to invest in costly Flood Barriers and to transition away from polluting power plants will become a critical strategic imperative.
Key Features of the Complete Pack
This bundle integrates several smaller, customizable mods to provide a deep and challenging climate experience. Key adjustments include:
- Global temperature rise occurs 50% slower, allowing for more strategic adaptation.
- A greater percentage of coastal tiles are susceptible to flooding due to climate change, with options up to 100%.
- Nuclear power and uranium-powered units now produce only 25% of their original CO2 output, making them significantly cleaner.
- Climate-related disasters feature more varied damage and yield patterns.
- Storms offer yield bonuses less frequently, reflecting their increased presence.
- Sandstorms and Blizzards are less lethal, balancing the challenges for civilizations in desert and tundra biomes, while Hurricanes become more dangerous.
- Fires contribute yields to tiles less often but also have a reduced spread, though burnt forests and jungles offer temporary yield boosts.
- Dams now mitigate 75% of flood yields, a substantial increase from the base game.
- Flood Barriers are more expensive to construct, and their cost no longer scales with the number of floodable tiles, though it still adjusts with global sea level. The purchase cost has been tripled to rebalance the advantages provided by certain city-states.
- Power plants utilizing coal, oil, or uranium can now be decommissioned at any point after unlocking the Environmentalism civic.
- The Climate Accords have been reworked, offering fewer points for polluting power plants and more for cleaner alternatives, with points now awarded for the standard Industrial Zone Logistics project instead of decommissioning.
Customization and Compatibility
For players who prefer finer control, the components of the Climate Balance – Complete Pack are also available as individual downloads, allowing for selective integration. While technically compatible, users are advised to exercise caution when combining this mod with others that affect game speed or climate mechanics to avoid unintended stacking effects.