
CIVITAS City-States Expanded
CIVITAS City-States Expanded: A Deeper Dive into Civilization VI’s City-States
For players of Sid Meier’s Civilization VI seeking a richer and more dynamic geopolitical landscape, the CIVITAS City-States Expanded mod offers a significant overhaul. This comprehensive modification breathes new life into the often-underutilized city-states, transforming them into more meaningful and impactful entities on the world map.
Expanding the Diplomatic Horizon
CIVITAS City-States Expanded introduces a substantial number of new city-states, bringing the total number in the game to well over seventy. This expansion not only increases variety but also ensures a more diverse range of strategic opportunities for players. The mod meticulously reassigns existing city-states and integrates content from previous popular city-state packs, creating a unified and enhanced experience. Furthermore, a refreshed color scheme for city-state types improves visual clarity and immersion.
New Avenues of Influence
The mod doesn’t just add more city-states; it diversifies their focus with four entirely new types:
- Agricultural: Bolsters your capital and specific buildings with valuable Food bonuses.
- Consular: Offers significant boosts to Loyalty pressure and stability across your empire.
- Entertainment: Provides crucial Amenity bonuses to keep your citizens happy and productive.
- Maritime: Enhances Food and Production output, particularly benefiting coastal cities and naval infrastructure.
Enhanced City-State Mechanics
Beyond new types and more numerous states, CIVITAS City-States Expanded makes city-states more robust and strategically relevant. They now spawn with Ancient Walls, reducing early-game scout rushes and providing a small defensive buffer. City-states also build a wider array of districts, gain benefits from their own suzerain bonuses, and acquire tiles more efficiently. To further refine gameplay, city-states have had their starting biases improved for more historically accurate placement, and they will no longer engage in “Scout Spam,” streamlining the early exploration phase.
Compatibility and Requirements
This mod requires the Rise & Fall expansion for Sid Meier’s Civilization VI and supports all other DLC. It also boasts compatibility with custom resources, unique districts, and buildings. Notably, it integrates seamlessly with Gedemon’s YNAEMP, allowing for even larger and more detailed map scenarios. Players should be aware that this mod replaces several previous standalone city-state packs, so users of those mods will need to transition to this consolidated version. Incompatible mods include Better City-States UI.