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City Name Generator [R&F Compatible]
Unleash Unique City Names in Civilization VI with City Name Generator
Tired of the same old city names appearing in your Sid Meier’s Civilization VI games? The City Name Generator mod breathes fresh life into your empires by creating unique, procedurally generated names for your cities, directly influenced by their surroundings and your civilization’s identity. Say goodbye to predictable naming conventions and hello to a world where every settlement tells a story.
Immersive Naming Conventions
This innovative mod moves beyond generic lists, crafting names that are contextually relevant. When you found a new city, the generator analyzes the nearby terrain, resources, and even your civilization’s cultural nuances to construct a fitting moniker. Imagine founding a city for England near a river, forest, and cattle; you might receive a name like “Cowbridge Wood,” adding a layer of rich detail to your gameplay.
Key Features for an Enhanced Experience
The City Name Generator mod offers several compelling features:
- Extensive Civ-Specific Dictionaries: With a vast collection of words tailored to each civilization, the likelihood of encountering duplicate names across your games is significantly reduced, ensuring a fresh experience every time.
- Etymology Tooltips: Gain deeper insight into your city’s name. Simply hover over a city center to reveal a tooltip explaining the meaning and origin of its generated name.
- Dynamic Renaming: Cities can evolve. This mod introduces the possibility of city names changing or being appended to when certain milestones are reached, such as the construction of their first district, or when captured by a rival civilization.
- No DLC Required: Enjoy these enhanced naming features without needing any additional downloadable content.
Seamless Compatibility and Customization
The City Name Generator is designed to work with the base game and is compatible with the Rise and Fall expansion. It includes naming lists for all original and most DLC civilizations, with exceptions for the Khmer. If a civilization lacks a dedicated word list, it will continue to use its default naming conventions, ensuring no disruption to unsupported factions. Furthermore, the mod intelligently adapts to custom civilizations added by other mods, applying relevant naming logic based on their civilization type.
While the mod is generally compatible, it does modify the PlotToolTip.lua file. This means it may conflict with other mods that alter tooltips. In such cases, users can opt to disable the UI components of the City Name Generator to retain other mod functionality, though the etymology tooltips will be unavailable. For single-player enthusiasts, this mod offers an unparalleled way to add depth and personality to every city you establish in Sid Meier’s Civilization VI.