Boom’s Workable Mountains

Boom’s Workable Mountains

Revolutionize Your Mountainous Territories in Civilization VI

Prepare to transform the towering peaks of your Civilization VI maps from impassable obstacles into thriving centers of industry and knowledge. Boom’s Workable Mountains mod unlocks the strategic potential of these dramatic landscapes, offering new avenues for growth and prosperity for all civilizations.

Unlocking Mountain Potential

Traditionally, mountain tiles have offered limited benefits, primarily serving as defensive barriers or sources of minor yields. This mod fundamentally changes that by making mountains workable for all civilizations once they reach the Engineering technology. This opens up a wealth of possibilities, particularly for civilizations with larger populations capable of utilizing more tiles.

New Strategic Additions

Boom’s Workable Mountains doesn’t just make existing features usable; it introduces exciting new elements to enhance your gameplay experience:

  • Planetarium: This new building, unlocked through technological advancement, grants +1 Science for every Mountain tile within a city’s borders. Furthermore, its strategic placement can yield an additional +1 Science for each Planetarium adjacent to it, encouraging thoughtful city planning.
  • Copernicus: A new Great Scientist, Copernicus, further bolsters your scientific endeavors. He provides an extra +1 Science to Mountains in any city that houses a Planetarium, creating powerful synergy.
  • Mountain Mine: At the Engineering technology level, you can now construct the Mountain Mine. This new improvement functions identically to a standard Mine, allowing you to extract valuable resources from previously inaccessible mountain tiles.

Reworked Dynamics for Enhanced Gameplay

Beyond new content, this mod also intelligently reworks existing elements to better integrate with the new mountain mechanics. The Inca, already known for their affinity with mountains, now gain the ability to work them from the game’s outset, with each mountain tile providing +1 Production. Leader Pachacuti receives a boost as well, now gaining +1 Gold per Mountain on domestic trade routes. Even the Monastery improvement, tied to the Armagh Suzerain bonus, is reimagined, now buildable exclusively on Mountains and offering +1 Food per adjacent district and +1 Faith per adjacent Mountain. The Ski Resort improvement is also tweaked to provide Gold equal to its Appeal, and valuable Silver and Coal resources may now be discovered within mountain tiles.

This comprehensive mod breathes new life into the mountainous regions of your Civilization VI games, offering deep strategic choices and rewarding players who embrace the challenge of conquering the peaks.

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