![[Azur Lane] Belfast Leader and Royal Navy Civilization](https://mods4.com/wp-content/uploads/2026/09/mod-93312-36ab8b9a52-128x128.png)
[Azur Lane] Belfast Leader and Royal Navy Civilization
Command the Seas with the Royal Navy and Belfast in Civilization VI
Embark on a new naval adventure in Sid Meier’s Civilization VI with the [Azur Lane] Belfast Leader and Royal Navy Civilization mod. This comprehensive mod introduces a powerful new civilization, a distinctive leader, and a host of unique units and improvements, offering a fresh strategic experience focused on global dominance and maritime power.
The Mighty Royal Navy
The Royal Navy civilization, under the command of the formidable Belfast, brings a unique approach to empire building. Their civilization ability, “The Sun Never Sets,” shapes how you expand and manage your empire.
* **Colonial Expansion:** Founding cities on continents other than your homelands or capturing them designates them as “colonies.” These colonies receive bonuses to starting population and gold from resources, but at a cost of reduced production, science, culture, faith, amenities, and loyalty.
* **Homeland Prowess:** Cities on your home continent benefit from accelerated construction of key districts like Harbors, the unique City of London, and Industrial Zones, along with increased Great Person points and initial combat experience for newly trained naval units.
* **Yield Bonuses:** Colonies bolster your mainland cities with increasing yield bonuses based on their population, with an additional boost for your capital.
* **Colonial Projects:** Special projects become available in developed colonies, allowing for a strategic trade-off between colony yields and the bonus yields for your mainland cities.
The mod creatively addresses AI limitations, ensuring that while the AI may not fully utilize the colony system, the core benefits of accelerated district construction, Great Person points, and naval unit experience remain active.
Lead with the Iconic Belfast
As the leader, HMS Belfast brings her own set of powerful abilities. Her “Perfect Follower” leader ability significantly enhances the role of Governors.
* **Governor Enhancements:** Governors can provide increased Housing and Amenities.
* **Mainland Focus:** Assigning Governors to mainland cities yields increased Gold.
* **Overseas Strength:** Governors in overseas cities grant boosted Loyalty and defensive capabilities.
Unique Royal Navy Assets
This mod also introduces specialized elements to represent the Royal Navy’s distinct identity:
* **City of London:** Replacing the Commercial Hub, this unique district excels in finance and trade. It boosts the adjacency bonuses of neighboring districts and provides a Governor Title when built in mainland cities. In overseas cities, it significantly enhances foreign trade routes.
* **Tea Party Garden:** This unique improvement offers Culture, Gold based on Appeal, and Appeal itself. It gains further bonuses from adjacent Woods or Mountains, Wonders, and Rivers, with additional Amenities provided by specific luxury resources.
* **Edinburgh Sub-Class Cruiser:** This unique naval unit, unlocked through Refining, offers enhanced maneuverability and close-combat effectiveness, providing a distinct advantage in naval engagements.
Prepare to reshape the world map and dominate the oceans with the Royal Navy and Belfast in Sid Meier’s Civilization VI.