
Arknights
Explore a New Frontier in Civilization VI with the Arknights Mod
Prepare to immerse yourself in a unique Sid Meier’s Civilization VI experience with the Arknights mod, a comprehensive overhaul inspired by the popular mobile game. This mod introduces an entirely new civilization, offering fresh strategic possibilities and challenges for both new and veteran players. Available in both Chinese and English, and fully compatible with the Gathering Storm expansion, the Arknights mod promises a captivating journey.
The Arknights Civilization: A World of Originium
At the heart of this mod lies the Arknights civilization, a formidable force defined by its unique relationship with a mysterious resource: Originium.
Civilization Abilities: Originium’s Influence
The Arknights civilization benefits from abilities tied to Originium. Mines, Quarries, and dedicated Originium Mines grant +1 Production. Furthermore, upon researching the Apprentice technology, these structures will yield an additional +1 Science. Early game resource discovery is also enhanced, with an unlock of Iron, Nitre, Coal, and Uranium. Crucially, the mod introduces the special “Originium” resource, essential for recruiting powerful units known as Operators.
Originium Infection: A Double-Edged Sword
A significant mechanic introduced is the “Originium Infection.” While all units gain a +5 Attack bonus when attacking, they suffer a -5 Attack penalty when defending. Natural healing is also reduced, adding a layer of risk to combat. Cities begin with Level 1 Originium Infection, with each level decreasing population growth by 10%. This infection level increases by one for every 5 points of population growth, creating a dynamic balance between expansion and potential vulnerability.
Leader Ability: Cooperation and Trade
The Arknights leader possesses the “Cooperation Agreement” ability, allowing for the construction and upgrading of specialized buildings. This ability also unlocks unique trade orders, providing new avenues for economic and strategic development.
Special Buildings and Improvements
The mod introduces distinct buildings like Manufacturing Stations, Trade Stations, and Power Plants. These can be built and upgraded, offering scalable city bonuses that increase with their level. Higher-tier buildings provide more Citizen Slots, Citizen Bonuses, and advanced trade opportunities. The “Originium Mine” improvement, while providing +1 Production to adjacent tiles, comes with a penalty of -1 Appeal and increases the city’s Originium Infection level by 1, alongside a -1 Happiness penalty.
This mod offers a compelling blend of enhanced city development and challenging new mechanics, encouraging players to carefully manage their growth and confront the pervasive threat of Originium Infection.