America: Donald Trump

America: Donald Trump

A New Leader for the United States in Civilization VI: Donald Trump

Enhance your Sid Meier’s Civilization VI experience with the “America: Donald Trump” mod, introducing a distinct new leader for the United States. This mod brings a unique set of abilities and mechanics focused on internal strength, economic policy, and a particular approach to international relations. Prepare to govern America with a different philosophy and witness how it reshapes your path to victory.

American Contract: Loyalty and Commerce

The core of this mod’s leadership lies in the “American Contract” ability. This trait directly impacts your starting city by providing an additional point of Loyalty per turn from internal Trade Routes. This makes securing and maintaining loyalty in your core territories a more achievable goal, especially in the early game. Furthermore, cities operating at full Loyalty gain a significant economic advantage: they can purchase Civilian Units at a 20% discount. This allows for more rapid expansion of your infrastructure and civilian workforce, enabling quicker settlement of new cities or faster production of essential support units.

The Supercarrier: Naval Dominance

As you progress through the technologies, the “America: Donald Trump” mod introduces the Supercarrier, an American unique unit replacing the standard Aircraft Carrier upon researching Combined Arms. This powerful Atomic era naval unit possesses two key advantages. Firstly, it can enter foreign territory without the need for an Open Borders agreement, offering unparalleled strategic flexibility. Secondly, when stationed outside of American borders during peacetime, it generates Influence towards an Envoy. However, this increased capability comes at a cost, with the Supercarrier requiring additional maintenance.

America First Agenda: Strategic Diplomacy

Donald Trump’s leadership style is reflected in his unique Agenda, “America First.” This agenda strongly discourages Open Borders agreements, emphasizing self-reliance and internal focus. The AI under this leadership will prioritize the loyalty and happiness of its own citizens above all else. Consequently, this leader respects other civilizations that demonstrate similar internal stability and contentment. Conversely, civilizations that send their Trade Routes to America may find themselves viewed less favorably, adding a dynamic layer to diplomatic interactions.

Key Features of the Mod:

  • Enhanced Loyalty generation in the starting city via internal Trade Routes.
  • Discounted purchase of Civilian Units in cities with full Loyalty.
  • Unique Supercarrier unit with special movement and Influence generation capabilities.
  • “America First” Agenda promoting internal focus and reacting to specific diplomatic and trade actions.

This mod offers a fresh perspective on leading the United States in Sid Meier’s Civilization VI, encouraging a playstyle centered on internal development and a distinct approach to global engagement.

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