[崩坏·星穹铁道]新领袖:火花

[崩坏·星穹铁道]新领袖:火花

Unleash Chaos and Spectacle with Sparkle in Civilization VI

Prepare to rewrite the rules of civilization with a thrilling new mod for Sid Meier’s Civilization VI, introducing the captivating leader, Sparkle, and the unique Masked Fool civilization. This mod injects a potent blend of entertainment, strategic depth, and a touch of delightful unpredictability into your gameplay.

The Masked Fool Civilization: The Spectacle of “Joy”

As the Masked Fool, your cities thrive on happiness. Experience a boost in output when your cities are in a state of joy and elation. Unlock powerful policy choices that shape your empire’s development, from advancing your government to fostering cultural or economic growth. Furthermore, the Masked Fool civilization gains a unique advantage: every war you are *not* involved in grants increased amenities, while every peace you forge without your participation reduces them. This encourages a dynamic playstyle, balancing outward engagement with internal consolidation.

The Dream Stage: A New Cultural Hub

Replacing the Amphitheater, the Dream Stage is the Masked Fool’s unique building. More cost-effective to construct, it provides essential amenities, additional citizen slots, and boosts both Culture and Great Work output. Crucially, it enhances adjacent improved luxury resources, granting them a significant production bonus, making strategic city placement even more vital.

Leader: Sparkle – The Ultimate Performer

Sparkle is a leader who thrives on attention and engagement. Beginning with a substantial base appeal, Sparkle can initiate “Live Broadcasts” with other leaders. These events offer a chance for Sparkle to gain significant appeal, or suffer a penalty, turning diplomacy into a thrilling performance.

Key features of Sparkle include:

  • A unique “Laughs” system, allowing Sparkle to pre-set triggers on technologies, civics, wonders, and units.
  • Upon a matching trigger completion, Sparkle gains Gold and Faith based on current Appeal, alongside empire-wide output bonuses and production boosts.
  • Bonuses are doubled if the trigger is completed by another civilization, adding a layer of competitive interaction.
  • Village rewards are treated as a triggered Laugh, offering a consistent source of benefits.
  • Sparkle can pre-set up to ten Laughs, with a risk of losing them if they aren’t triggered within 20 turns.

This mod promises a fresh and engaging experience for Sid Meier’s Civilization VI players, offering unique strategic avenues and a truly memorable leader.

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