
席德梅尔书院 (纪元回响版)0.10
Discover the Sid Meier Academy in Civilization VI
Prepare to embark on a new era of strategic innovation with the Sid Meier Academy mod for Sid Meier’s Civilization VI. Building upon the robust foundation of the “Echoes of Epochs” mod, this adaptation introduces a wealth of new content, focusing on expanding your empire through unique civilizational strengths and influential leaders.
A Cadre of New Civilizations and Leaders
At the heart of this mod lies the introduction of two distinct civilizations: the Sid Meier Academy and the Sid Meier Maritime Academy. Each brings a roster of unique leaders, offering diverse playstyles and bonuses designed to reshape your approach to conquest and development.
* **Sid Meier Academy Leaders:**
* **Moyun (Soaring):** Grants cities with Academies +2 Production and cities with Encampments +1 Production and +1 Science.
* **Cigarette:** Doubles Horse resource accumulation and provides combat bonuses to Light Cavalry units.
* **Moyun (Welfare Distribution):** Generates Science, Culture, and Gold from foreign trade routes based on destination city’s districts, and provides Great Person points from the unique XDME Academy district.
* **Xiao Nan:** Offers substantial Gold bonuses from foreign trade routes to cities with Encampments and boosts Production and yields from districts and strategic resources.
* **Wzc:** Allows Farms to be built on any terrain, providing adjacency bonuses to districts and modifying yields on certain terrains.
* **Albaznit:** Enhances City Center yields based on researched technologies, offering incremental bonuses as your empire advances.
* **St Star:** Significantly reduces the Production cost of Settlers and grants bonus Settlers upon production.
* **Xiao Song Le (Commander’s Power):** Introduces a unique Governor with rapid appointment and a skill tree, providing city bonuses and the ability to purchase districts with Gold and Faith.
* **Xiao Song Le (General Mobilization):** Grants bonus units when training any unit, with increased Production costs, and additional bonuses for civilian and military units in specific city types.
* **Xian Yu:** Provides significant combat bonuses during Dark Ages, and boosts Science, Culture, and Movement during Normal and Golden Ages.
* **Shui Ji:** Replaces the Factory with the “Yellow Peach Canned Factory,” offering Gold bonuses and adjacency bonuses between Academies and Industrial Zones.
* **Sid Meier Maritime Academy Leader:**
* **Paloo (Civilization: Sid Meier Maritime Academy):** Focuses on coastal expansion, offering adjacency bonuses for Harbors, Culture from building completed buildings, and significant discounts when producing naval units, often with bonus units.
Unique Mechanics and Districts
The Sid Meier Academy mod introduces the innovative **XDME Academy** district, replacing the Entertainment Complex. This district is cheaper to build, does not consume population slots, provides Housing, and offers unique Project opportunities that generate Great Scientist, Engineer, and Merchant points. Furthermore, the **Cyclist** unique unit, replacing the Warrior, offers increased mobility and the ability to escort civilian units, allowing them to traverse the map without expending movement points. The mod also features the “Group Car” project, enhancing city yields and Great Person point generation.
This mod promises a fresh and engaging experience for Sid Meier’s Civilization VI players, offering deep strategic layers and numerous paths to victory.