区域相邻大修 (District Adjacency Overhaul)

区域相邻大修 (District Adjacency Overhaul)

Revolutionize Your City Planning in Civilization VI with the District Adjacency Overhaul

Tired of terrain dictating your city’s potential? The District Adjacency Overhaul mod for Sid Meier’s Civilization VI shifts the focus from random terrain to strategic city planning, rewarding clever district placement and inter-city connections. This comprehensive overhaul encourages players to think about how their districts interact not just within a single city, but across their entire empire.

Cross-City Synergies Emerge

One of the core mechanics introduced by this mod is the enhanced adjacency bonus for like-named districts in adjacent cities. Now, when your Holy Sites, Campuses, Theater Squares, Commercial Hubs, Harbors, or Industrial Zones share a direct border with their counterpart in a neighboring city, they gain a more significant base adjacency bonus. This encourages players to develop their core districts in tandem across multiple cities, creating powerful networked bonuses.

One-Time Bonuses for Strategic Placement

Beyond the passive adjacency buffs, the District Adjacency Overhaul introduces impactful one-time bonuses for human players who strategically place districts. Placing a Campus next to a Campus in another city can grant you a useful Eureka, while a Theater Square adjacency might yield a vital Inspiration. Military Engineers and unique district variants also benefit from this, with adjacent Encampments providing defensive bonuses to units on their tiles.

The Power of the Triangle

This mod introduces the concept of “triangles,” where three different cities form direct adjacency bonds. Completing these triangular arrangements offers lasting empire-wide benefits. A Holy Site triangle can boost all three cities’ Appeal, while an Entertainment Complex triangle enhances Amenities. Industrial Zones can provide valuable power, and Commercial Hubs or Harbors can unlock additional Trade Route capacity. These powerful, albeit single-claimable, bonuses add another layer of strategic depth to your city development.

Key Features at a Glance:

  • Enhanced cross-city adjacency bonuses for core districts.
  • One-time bonuses for strategic district placement, including Eurekas, Inspirations, and combat strength.
  • Powerful “triangle” bonuses for Holy Sites, Entertainment Complexes, Industrial Zones, and Trade Routes.
  • Bonuses are awarded only when districts are fully completed and require direct tile adjacency.
  • New in-game encyclopedia entries explain the mod’s mechanics.

The District Adjacency Overhaul is designed to work seamlessly with existing game content and is purely data and script-based, ensuring compatibility with most other mods. Prepare to rethink your city layouts and unlock new strategic possibilities in your next game of Civilization VI!

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