电锯陷阱SawBlade

电锯陷阱SawBlade

Revolutionize Your Colony’s Duplicant Management with the SawBlade Trap Mod

Managing your colony’s population, especially when it comes to integrating new duplicants or dealing with the surplus of certain species, can be a delicate balancing act in Oxygen Not Included. While manual intervention is often required, a clever new mod aims to automate a crucial aspect of this process, streamlining your duplicant management and freeing up valuable time. Introducing the SawBlade Trap mod, a game-changing addition for any duplicant colony.

Introducing the SawBlade: Automated Animal Processing

The core of this mod is a new building: the SawBlade trap. This ingenious device is designed to automatically detect and process animals within its designated tile. Gone are the days of manually rounding up and dealing with unwanted critters. The SawBlade takes care of this automated task efficiently, fitting seamlessly into your existing infrastructure.

Seamless Integration and Resource Efficiency

Designed with practicality in mind, the SawBlade trap falls under the “Sensors” category in your building menu, making it easy to locate. Its research requirements are on par with Duplicant Motion Sensors, ensuring it’s accessible as your colony progresses. Power-wise, the SawBlade consumes a modest 60W, a manageable draw for its significant automation benefits.

The detection mechanism is specifically focused on the current tile, and its detection interval is five times that of a Small Animal Sensor, with an operational cost equivalent to just 0.2 Small Animal Sensors. This indicates a highly optimized and resource-efficient design, meaning you get a lot of automation for a minimal power and processing footprint.

Intelligent Filtering for Colony Safety

One of the most critical features of the SawBlade trap is its intelligent filtering system. It is specifically programmed to distinguish between Duplicants, Automatons, and animals, ensuring that your valuable colony members are never harmed. This critical safety feature allows for peace of mind as the trap operates autonomously. For larger creatures, the trap operates based on their determined tile.

Key Features of the SawBlade Trap Mod:

  • Automated animal detection and processing within a single tile.
  • New building categorized under “Sensors” for easy access.
  • Requires research comparable to Duplicant Motion Sensors.
  • Low power consumption of 60W.
  • Efficient detection interval and low operational cost.
  • Advanced filtering protects Duplicants and Automatons from accidental harm.
  • Handles larger animals based on their tile designation.

The SawBlade Trap mod offers a significant upgrade to colony management in Oxygen Not Included, providing an automated, safe, and efficient solution for dealing with animal populations. Embrace this mod to optimize your colony’s workflow and focus on more pressing colonist needs.

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