多线程模拟Multithreaded Simulation (RC-3.0)

多线程模拟Multithreaded Simulation (RC-3.0)

Optimize Your Colony: Introducing Multithreaded Simulation

Are you experiencing frustrating slowdowns in your Oxygen Not Included colonies, especially during the crucial late-game stages? This powerful mod introduces a fundamental overhaul to the game’s simulation engine, rewritten in Rust and leveraging multi-threading to dramatically reduce lag and boost your frame rates.

Unleash Your CPU’s Potential

The core of this mod lies in its innovative approach to physics simulation. By rebuilding this critical component and implementing advanced multi-threading, the mod ensures that your colony’s complex processes are handled more efficiently. This translates directly into a smoother, more responsive gameplay experience, allowing you to manage even the most sprawling and intricate bases without the usual performance hit.

Key Features for Enhanced Performance:

  • Rebuilt Physics Engine: Experience a significantly faster and more stable simulation thanks to a Rust-based rewrite.
  • Multi-Threaded Optimization: Designed to alleviate late-game lag and improve overall frame rates.
  • Hyper-Threading Support: An optional setting allows utilization of all CPU threads, potentially offering further gains on multi-core processors, including AMD CPUs.
  • Reduced Stuttering: Compliments other mods aimed at smoothing camera movement and further boosting FPS.

Important Considerations for Installation and Use

Before integrating this mod into your existing colony, it is highly recommended to back up your save files. To ensure stability, it is crucial to avoid enabling the “Enable Logging” option, as this is intended for developer use only and can lead to crashes.

Be aware of potential incompatibilities with mods that alter world dimensions, such as those changing the size of the Spacefarer Module. If you encounter performance issues or unexpected behavior, always ensure you are running the latest version of the mod.

While this mod excels at optimizing the simulation thread, please note that it cannot address performance drops caused by Garbage Collection (GC) on the game’s main thread.

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