
‘Till All Are One – A Transformers Mod
Discover ‘Till All Are One: A Transformers Total Conversion for Hearts of Iron IV
‘Till All Are One is an ambitious total conversion mod for Hearts of Iron IV that transports players to the planet Cybertron, introducing a unique Transformers narrative and setting. This project aimed to create an original continuity for the iconic robotic species, focusing on a grand-scale conflict with deep political and narrative elements.
A World Unlike Any Other
The mod features a completely custom Cybertronian world map, allowing for strategic gameplay within a familiar yet alien landscape. Players will encounter distinct factions and political states, each with their own custom ideologies, reflecting the intricate societal structures of Cybertron. The interface has also been tailored to enhance the immersive experience, with custom 3D models and visual assets bringing the world to life. At its core, the mod was designed around a compelling 1v1 narrative campaign, pitting the two major powers of Cybertron against each other.
The Core Conflict
The central conflict revolves around two primary factions:
- The Autobot Commonwealth — District of Iacon
- The Decepticon Empire — Megatron’s Revolt
These factions were intended to engage in a multifaceted struggle, utilizing political maneuvering, proxy conflicts, and branching narrative paths before culminating in an inevitable, planet-spanning war for control and unification. The mod also planned to explore deep internal politics within each faction, including potential leadership challenges and even civil wars, adding layers of strategic and narrative complexity.
Development Status and Future
It is important to note that the ‘Till All Are One project has been discontinued and will not receive further official updates. The current build should be considered an unfinished, experimental release. However, the creators have generously made the project open-source, inviting anyone to continue, modify, expand, or port it to newer versions of Hearts of Iron IV. All original assets created by the developer are free to use for future continuations, with no need for permission. For third-party assets, original licenses and attribution requirements still apply.