
Provincial States
Hearts of Iron IV: Unleash Granular Control with Provincial States
Are you looking to experience Hearts of Iron IV on an entirely new level of detail? Dive into the world of extreme granularity with the Provincial States mod, a transformative modification that redefines the very fabric of the game’s map.
A New World of Borders
The core of the Provincial States mod lies in its ambitious overhaul of the game’s state system. Gone are the days of large, unwieldy states. This mod meticulously breaks down every single land province in Hearts of Iron IV – over 10,000 of them – into its own distinct state. This radical change opens up unprecedented possibilities for strategic management and territorial control, allowing for a level of micromanagement previously unimaginable.
Key Features at a Glance
The Provincial States mod brings a host of significant changes to the Hearts of Iron IV experience:
- Province-Level States: Every land province (excluding lakes) is now its own individual state, offering unparalleled control.
- Rebalanced Population: The total population remains the same, but it’s now distributed across these numerous smaller states, with victory point locations receiving a larger share.
- Dynamic State Categories: State categories have been redefined. Non-victory point states default to “pastoral” with a single building slot, while victory point states receive higher categories based on their strategic importance.
- Custom Victory Point Naming: All newly created states containing victory points have been given unique names that correspond to their respective locations, adding immersion to the detailed map.
- Accurate Core Assignment: All vanilla starting releasables and countries have their historical territorial cores correctly assigned to the new provincial states.
Considerations for Mod Compatibility
While the Provincial States mod offers an exciting new way to play Hearts of Iron IV, it’s important to be aware of its limitations regarding compatibility. The drastic alteration of state borders means that many mods, particularly those that interact with or modify focus trees, scripted events, or state borders directly, may not function correctly or could cause instability. This mod is best enjoyed with tools that allow for extensive custom scenarios or for players who prefer to focus on the detailed management of the game’s map without relying heavily on other complex overhauls. The 1939 start date has also been removed due to inherent incompatibilities with this mod’s structure.